Superliminal is a highly creative and unique first-person puzzle game centered around perspective-based mechanics. Players manipulate objects by changing their perceived size and position, resulting in mind-bending puzzles that challenge conventional thinking. The game’s setting—a dream therapy clinic—allows for surreal and shifting environments that keep the experience fresh and engaging. While the narrative, led by Dr. Glenn Pierce and an automated voice, adds atmosphere, it is often viewed as just okay or somewhat cheesy, with humor that doesn’t always land for everyone. The game is relatively short, typically completed in 2 to 3 hours, but many players enjoy replaying it to collect hidden items, complete challenges, and attempt speedruns. The polished visuals and soothing soundtrack complement the gameplay, creating an immersive and memorable experience. Some players noted occasional bugs and low-resolution textures during perspective tricks, but these do not significantly detract from the overall quality. Superliminal is recommended especially for fans of Portal and surreal puzzle games.
Players consistently praise the innovative perspective-based puzzle mechanics that make Superliminal stand out. The surreal, dreamlike atmosphere and well-polished visuals enhance immersion. The soundtrack is described as soothing and fitting the game’s vibe perfectly. Many appreciate the game’s creativity and how it constantly surprises with new twists. The narrative, while divisive, is recognized for its subtle existential themes and the voice acting, particularly Dr. Glenn Pierce’s calm delivery. Replay value is boosted by numerous hidden collectibles, challenge modes, and speedrunning opportunities, which add depth beyond the main story. The game’s pacing and level design are generally seen as well done, keeping players engaged throughout.
Common criticisms focus on the game’s short duration, with many players feeling the main story is too brief and lacking in content. Some find the narrative cheesy or unengaging, and the humor often falls flat. A few reviewers mention that certain puzzles can be too easy or occasionally frustrating due to multiple possible but incorrect solutions. The game’s graphics, while polished, sometimes show low-resolution textures during perspective shifts. Some players also note that the AI assistant voice can be annoying. The achievements related to collecting items and speedrunning may feel tedious or overly challenging for casual players. Overall, some feel the game could benefit from more varied and challenging puzzles and a stronger story.
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.