Radiolight is a solo-developed atmospheric thriller that has garnered strong praise for its immersive forest setting, reminiscent of Firewatch and Oxenfree. Players appreciate its unique radio mechanic, compelling voice acting, and a story that unfolds at a measured pace, avoiding typical thriller clichés. The game’s ambiance, sound design, and subtle tension create a captivating experience without relying on jump scares. While the gameplay focuses on exploration and narrative, some combat and puzzle elements add variety. The game runs well on various platforms, including Steam Deck, though occasional performance dips and bugs have been reported.
Despite its strengths, Radiolight has some inconsistencies in art style and minor control quirks. The story’s ending and mystery resolution received mixed reactions, with some players finding it unsatisfying or incomplete. The game’s length is relatively short (around 3-5 hours), which some see as fitting for its price, while others wish for more content or replayability. Overall, Radiolight is highly recommended for fans of narrative-driven, atmospheric games seeking a fresh take on the genre.
Players praise Radiolight’s atmospheric forest setting and sound design, which effectively build suspense without jump scares. The radio communication mechanic is highlighted as a unique and integral gameplay feature. The voice acting and storytelling receive consistent acclaim for depth and quality, with many appreciating the game’s pacing and mystery elements. The visual style, evoking Firewatch and Oxenfree vibes, is warmly received despite some art inconsistencies. Optimization is generally good, with smooth performance on high-end systems and portable devices like Steam Deck. The game’s blend of exploration, narrative, and light combat offers a compelling experience for fans of atmospheric thrillers.
Common criticisms focus on minor bugs that occasionally impede progress, requiring save reloads. Some players find the controls and UI unintuitive, especially with climbing and menu navigation. The art style inconsistency between character models and environments can be jarring. The story’s ending and mystery resolution divide opinion, with some feeling it lacks closure or depth. The game’s short duration leaves a desire for more content or replayability. A few noted the absence of clear objectives or map markers, causing frustration during exploration. Finally, the inclusion of occasional combat elements was not universally appreciated, as some expected a pure walking simulator experience.
Ashwood Creek, 1985. A child disappears without a trace. A local policeman is drawn into a national park, seeking the truth. Mysterious radio signals beckon him further and further. Investigate, survive and face the unknown in Radiolight— an '80s thriller by solo dev Krystof Knesl.