Shadow Gambit: The Cursed Crew is a real-time tactics stealth game developed by Mimimi Games, serving as a bittersweet farewell to the studio. Players command a ghost ship and its undead pirate crew, each with unique supernatural abilities that add creative depth to gameplay. The game features a diegetic quick-save mechanic integrated into the story, enhancing player experimentation without frustration. Level design is generally praised for its handcrafted feel, multiple paths, and mission variety, although some players note map reuse and large map sizes lead to repetitiveness. The story adopts a campier, comedic tone with mixed reception, and character development is uneven, with the ship itself overshadowing individual crew arcs. The art style is vibrant and detailed, supported by strong voice acting and an atmospheric soundtrack. Despite some technical issues and occasional AI quirks, the game is regarded as a mechanically solid and inventive stealth experience, ideal for newcomers and fans of Mimimi’s previous titles.
Players particularly praise the game's core real-time tactics mechanics, unique character abilities, and the integration of magic and stealth. The level design offers multiple approaches and encourages creative strategies. The quick-save/rewind feature is seamlessly woven into the narrative, reducing frustration. The art direction is vibrant and stylized, capturing the supernatural Caribbean atmosphere effectively. Voice acting and character banter add charm and humor. Replayability is high due to varied crew combinations and mission solutions. Overall, the game is considered a fitting and polished send-off for Mimimi Games.
Common criticisms include repetitive map reuse and overly large levels that can lead to gameplay fatigue. Some players find the story and characters less engaging, with campy writing and uneven character development. The narrative focus on the ship diminishes crew member arcs. Difficulty is generally lower than previous Mimimi titles, making it less challenging for veterans. Optional achievements and completionist tasks are seen as tedious and grind-heavy. Minor technical issues such as camera control quirks, occasional AI pathfinding problems, and rare bugs were reported. The game’s approach to diegetic mechanics, while innovative, constrained narrative tension and variety.
Assemble your crew and set sail on an infamous ghost ship to sneak, stab, and spellcast your way through the Inquisition in this non-linear stealth strategy game. Chart a course, develop uncanny abilities, and use unconventional tactics to find a powerful pirate artifact!