Every Day We Fight is a tactical turn-based game blending elements from XCOM, Valkyria Chronicles, and roguelike genres. Players control a small squad engaging in challenging combat encounters with a unique real-time shooting mechanic, where aiming and firing are manual, adding a skill-based layer to traditional turn-based tactics. The game features an open-world exploration mode between fights, involving looting and puzzle-solving, which ties into its roguelike progression system.
Currently in early access, the game shows strong potential with innovative gameplay mechanics, an engaging storyline, and a distinctive art style. However, it suffers from technical issues including bugs, crashes, and performance hiccups. The save system relies solely on autosaves, frustrating some players due to forced restarts. Difficulty spikes and balance issues also challenge players, sometimes leading to repetitive retries or reliance on exploitative strategies. Despite these drawbacks, ongoing developer support and frequent patches foster optimism for future improvements and expanded content.
Players praise the innovative combat system combining turn-based tactics with manual aiming and real-time shooting, which refreshes the genre. The scramble mechanic adds dynamic tactical depth by allowing evasive maneuvers during enemy turns. The game’s art style and cutscenes receive positive remarks for their quality and atmosphere. The open-world exploration and puzzle-solving elements provide engaging variety beyond combat. Additionally, the storyline and character writing are considered compelling, with a well-integrated lore that enriches the gameplay experience. Developer responsiveness and active patching are also appreciated by the community.
Common criticisms focus on the lack of manual save functionality, causing frustration with autosave limitations and forced mission restarts. Numerous bugs and crashes disrupt gameplay, including soft locks and loot disappearing after reloads. The difficulty curve is perceived as harsh and sometimes unfair, with overwhelming enemy waves and instant-kill grenades leading to repetitive retries or exploitative healing loops. Controls and UI are described as unintuitive, with awkward WASD movement in exploration and clunky command inputs. Performance issues such as stuttering and high GPU temperatures are reported. Some players find the roguelike progression underwhelming and desire more weapon variety and meta-progression depth.
Caught in a time loop, your band of resistance fighters is humanity’s last hope. Real-time exploration meets turn-based tactics and roguelite strategy as you learn new abilities, seek out new weapons, and develop new techniques to overcome the mysterious alien threat.