Never Return is an early access roguelite ARPG that combines hack-and-slash dungeon crawling with deep character customization and a massive talent tree reminiscent of Path of Exile. Players appreciate the extensive build variety, numerous weapon types, and the engaging loot system that supports multiple playstyles. The game offers a progressive meta-game with gems, talents, and gear systems that provide significant depth. The developers are active and responsive, frequently patching and interacting with the community.
However, the game suffers from clunky movement, awkward UI, and translation issues that hamper the overall experience. Some players report repetitive level design, balance problems with difficulty spikes, and limited multiplayer options (currently only local co-op). Additionally, there is frustration about the devs prioritizing a Switch and mobile port over PC updates, leading to concerns about abandonment. Despite these issues, many players find the gameplay loop addictive and promising, especially for the price, with potential for substantial growth.
Players praise the deep and extensive talent tree offering numerous build possibilities and spec-defining talents early on. The variety of weapons, including unique types like two-handed shields and dual-wielding options, is highly appreciated. The loot system is robust, with many meaningful drops and crafting mechanics. The graphics, though polygonal and simple, are considered attractive and fitting for the style. Combat, while sometimes clunky, is engaging and satisfying, and the roguelite progression with randomized levels and bosses keeps gameplay fresh. Developer transparency and frequent updates are also noted positively.
Common criticisms focus on the clunky movement and combat responsiveness, with awkward dodge mechanics and control schemes. The UI and English translation are often described as poor, with text overflow and confusing tutorials. Players find the early game easy but later stages can be unbalanced, with sudden difficulty spikes and frustrating mechanics like stun-lock or reflect damage. The level design is repetitive, and the loot drop rate can feel overwhelming or redundant. Multiplayer is limited to local co-op, lacking online support. Concerns about developer abandonment and shifting focus to console ports also dampen player confidence.
"Never Return" is a 3D action adventure game with roguelike elements. There are various weapon types to choose from. Each Type has its own play style. With thousands of creative prefixes and a huge amount of skills, every player can easily create their own build.