Hell is Us is a game that offers a unique blend of exploration, puzzle-solving, and action in a dark, war-torn world filled with rich lore and atmospheric storytelling. The game's world-building, visuals, and voice acting receive high praise, creating an immersive experience that deeply explores themes of human cruelty and conflict. Players appreciate the lack of hand-holding, with no quest markers or maps, encouraging organic exploration and note-taking, which enhances immersion and discovery.
However, the gameplay mechanics, especially combat, receive mixed reviews. While some find it serviceable and occasionally satisfying, many criticize it for being repetitive, shallow, and lacking enemy variety. The lack of traditional boss fights and the presence of frequent backtracking also detract from the experience. The story is compelling but suffers from an abrupt and underwhelming ending, leaving many questions unanswered. Despite these flaws, Hell is Us is regarded as a niche but worthwhile game for players who value atmosphere, lore, and exploration over combat depth.
Players consistently praise the game's world-building, atmospheric visuals, and sound design, describing them as masterful and immersive. The narrative tackles mature themes like war and human suffering with emotional depth, supported by compelling NPC interactions and rich lore.
Exploration is highlighted as a core strength, with no maps or quest markers forcing players to engage deeply with the environment and clues. Puzzle design is appreciated for encouraging critical thinking and note-taking.
The game's technical performance is stable and well-optimized, with strong voice acting and detailed level design contributing to a captivating experience.
Common criticisms focus on the game's combat system, which many find repetitive, shallow, and lacking in enemy variety and meaningful boss encounters. Combat is often described as button-mashy with limited strategic depth, making it less engaging over time.
Backtracking is frequently cited as tedious and excessive, compounded by the absence of fast travel or shortcuts, leading to player frustration.
The story, while intriguing, is considered incomplete or rushed, especially in the final act, with an unsatisfying ending and some missable quests due to progression mechanics. Puzzle design can feel tedious and sometimes unfair, requiring players to remember obscure codes or backtrack extensively.
If war is the closest we get to hell on earth, it's because Earth harbours the worst of demons: humankind. In an isolated country ravaged by infighting, discover the secrets of your past and deal with the repercussions of a mysterious calamity.