F.E.A.R. 2: Project Origin

Developer: Monolith
Release: Feb 12th 2009
Platforms:
Action
Addictive
Atmospheric
Innovative Gunplay
Short
Problematic Story
F.E.A.R. 2: Project Origin Poster

" Intense action shooter with tight gunplay and Reflex Time, but plagued by bugs and abrupt difficulty spikes "

F.E.A.R. 2: Project Origin Review

F.E.A.R. 2: Project Origin is a first-person shooter that builds upon its predecessor with improved gunplay, graphics, and atmospheric horror elements. Players praise the intense and weighty combat mechanics, including the signature "Reflex Time" slow-motion feature, which remains a highlight. The game offers varied environments compared to the original's repetitive office settings, enhancing immersion. However, the narrative and character development, particularly of Alma Wade, have been criticized for problematic and exploitative portrayals, detracting from the overall experience.

The game's duration is relatively short, averaging around 4-6 hours, which some players find insufficient for the price. Difficulty balancing is inconsistent, with the jump from normal to hard being notably steep, and enemy AI sometimes lacking the innovation of the original. Technical issues like bugs, crashes, and missing sounds have also been reported. Despite these flaws, F.E.A.R. 2 remains a solid shooter with memorable horror moments and is recommended mainly for its gameplay and atmosphere rather than storytelling depth.

Highlights

Players consistently praise the game's tight and satisfying gunplay, with "Reflex Time" being a standout mechanic. The graphics, while not revolutionary for 2009, show a clear improvement over the original, contributing to an immersive horror atmosphere. Level design is varied and engaging, moving away from the first game's repetitive settings. The sound design and environmental storytelling effectively create tension and fear, especially in sequences like the school hallucination. The continuation of the F.E.A.R. storyline appeals to fans, providing closure and expansion of the universe.

Criticisms

The most common criticisms focus on the game's narrative choices, especially the treatment of Alma Wade, which many find exploitative and insensitive. The horror elements rely heavily on jump scares rather than sustained tension, reducing the scare factor. Difficulty spikes are abrupt, with hard mode often feeling punishing without proper rewards. Some players report bugs, texture loading issues, crashes, and missing audio, which disrupt immersion. The game's short length and lack of replayability make it feel less valuable at full price. Additionally, the removal of features like quicksaves and limited health kits frustrate some players.

Pros

  • Gunplay is tight, weighty, and remains highly enjoyable throughout the game.
  • Reflex Time mechanic adds strategic depth and cinematic flair to combat.
  • Improved graphics create a more immersive and varied game world.
  • Level design offers diverse environments beyond repetitive office settings.
  • Sound design and atmosphere effectively build tension and horror moments.
  • Story continues the F.E.A.R. universe with expanded lore and characters.
  • Enemy AI is generally competent, with flanking and communication tactics.

Cons

  • Narrative portrayal of Alma Wade is exploitative and problematic.
  • Horror relies heavily on jump scares rather than sustained fear.
  • Difficulty spikes abruptly, especially between normal and hard modes.
  • Game length is short, reducing value for full-price purchase.
  • Technical issues like bugs, crashes, and missing audio are present.
  • Removal of quicksaves and limited health kits frustrate players.
  • Enemy AI can become repetitive and less innovative than original.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price
Capsule image

Assume the role of Special Forces Sgt. Becket as your routine mission quickly turns into a fight for survival against the wrath of Alma Wade. As Alma's terrifying power surges out of control, your squad is forced to battle through an apocalyptic landscape in search of clues for how to destroy her!

Release Date Feb 12th 2009
Publisher Warner Bros. Games, Warner Bros. Interactive Entertainment
Developer Monolith
Required Age 17+
Platforms

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Very Positive (2,791)
81% Positive 19% Negative

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