Morsels is a visually striking and sonically rich roguelike that divides player opinion with its unique blend of chaotic gameplay and cryptic mechanics. The game excels in its art direction, soundtrack, and atmosphere, often described as bizarre, psychedelic, and charming. Players appreciate the nostalgic feeling of discovery reminiscent of classic roguelikes, where experimentation and exploration are key.
However, the gameplay loop and mechanics receive mixed feedback. Many find the game frustrating due to its lack of explanations, repetitive level design, and a small roster of playable morsels that must be cycled through, which some feel undermines build progression. Difficulty is considered moderate but with some punishing elements. The meta-progression and item synergies are seen as underdeveloped, and the absence of tutorials or clear in-game guidance hampers accessibility.
Despite these issues, the game’s originality, quirky charm, and active developer support make it appealing for players who enjoy a mysterious, experimental roguelike experience.
Players consistently praise Morsels' stunning pixel art and unique, infectious soundtrack, highlighting Toby Dixon's distinctive style. The game’s atmosphere and worldbuilding evoke a strong sense of curiosity and nostalgia. The morsel system, where characters evolve and eventually die, adds a fresh twist to the roguelike formula. The variety of morsels, each with unique abilities, and the inclusion of diverse minigames and secret areas contribute to the game's creative depth. Many enjoy the challenging yet rewarding combat and appreciate the game's refusal to handhold, encouraging players to discover mechanics organically.
Common criticisms focus on the game’s lack of clarity and information, with no descriptions for items or morsels leading to confusion and frustration. The gameplay is described as chaotic, cluttered, and visually noisy, making it hard to discern threats and mechanics. The limited number of morsels and forced cycling reduce build variety and player agency. Some players find the difficulty inconsistent, with certain broken items trivializing encounters. The meta-progression is minimal, and the level design and side events can feel repetitive or unengaging. Controls, especially the locked eight-direction shooting, are divisive. Several reviewers mention the absence of tutorials or comprehensive guides as a barrier.
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.