Wandering Sword has been widely praised as a deep, engaging wuxia-themed RPG that successfully blends rich storytelling with tactical turn-based combat. Players appreciate its mostly linear main story, which focuses on a crafted narrative without excessive player meddling, and the strong expansions, particularly the Southern Chronicles. The game features a varied cast of companions, each with unique abilities and storylines, enhancing the party-building experience. Its exploration and side quests are well integrated and narratively meaningful, contributing to replayability. The combat system offers flexibility with cultivation methods and weapon choices, appealing to fans of turn-based mechanics. Visually, the pixel art style is beautiful and accompanied by a fitting soundtrack that immerses players in the wuxia world.
However, some players note issues such as an underdeveloped main character, awkward romance options, and opaque story triggers that can frustrate progression. The ending feels abrupt and some late-game content becomes repetitive. Weapon balance and difficulty spikes also received critique. Despite these flaws, the game's value, content depth, and continuous developer support make it a standout title for RPG and wuxia enthusiasts.
Players highly praise Wandering Sword's engaging storyline rooted in authentic wuxia tradition, its rich side quests that add depth and variety, and the flexible turn-based combat system that allows diverse builds and strategies. The varied companion cast with unique skills and storylines enhances gameplay and narrative immersion. The pixel art graphics are visually stunning, complemented by a phenomenal soundtrack blending traditional Chinese instruments. The game's replayability is notable due to multiple endings and NG+ mechanics, while expansions add meaningful content and improve character agency.
Common criticisms focus on the underdeveloped main character who lacks clear goals and growth, and forced romance options that feel inconsistent. Story progression can be hindered by opaque or hidden triggers, requiring guides to avoid missing content. The abrupt ending and repetitive late-game sequences diminish narrative satisfaction. Some weapon types become unbalanced in late stages, reducing combat variety. Difficulty spikes are uneven, with the game becoming too easy after farming. UI clunkiness and occasional translation issues also detract from the experience.
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.