While We Wait Here is a short, narrative-driven game blending diner simulation with psychological horror elements. Players manage diner tasks like cooking and serving without pressure, providing a grounding rhythm amid intense, character-focused storytelling. The game’s retro pixel art style and atmospheric audio create a cozy yet eerie ambiance that complements the apocalyptic backdrop. Dialogue choices influence multiple endings, encouraging replayability. Voice acting is highly praised, adding depth to the emotional stories of diverse characters who share their fears, regrets, and secrets. Despite its modest length of about 2-4 hours, the game leaves a lasting impression through its intimate exploration of human connection in crisis.
However, some players found the story rushed or incomplete, with abrupt endings and heavy symbolism that may not resonate with everyone. Technical issues like frequent loading screens and motion sickness-inducing camera effects were also noted. Overall, it’s a compelling, thoughtful experience best suited for those who appreciate story-rich, slower-paced games rather than traditional cooking sims or action titles.
Players praise the game’s compelling, varied character stories and stellar voice acting, which bring emotional weight to the narrative. The retro pixelated graphics create a distinctive, atmospheric vibe that enhances immersion. Gameplay mechanics, including relaxed cooking without timers and simple diner management, are enjoyable and serve the story well. Multiple endings and meaningful dialogue choices add replay value. The blend of psychological horror and quiet moments of connection offers a unique, introspective experience. Many find the game well worth its low price, especially on sale, appreciating its cozy yet haunting ambiance.
Common criticisms include the game’s short length and rushed story arcs, leaving some characters and plot points feeling underdeveloped or abrupt. The heavy-handed symbolism and some confusing narrative elements detract from the overall impact. Technical issues such as frequent loading screens disrupt immersion, and intense head bobbing or motion blur cause motion sickness for some players without an option to disable. The diner gameplay is seen as shallow by those expecting a more robust cooking simulation. Additionally, some find the endings unclear or feel that player choices have limited meaningful consequences.
Share thoughts and hot food with your last ever clients, as you wait for the world to end.