Spire of Glory is a roguelike auto-battler with a unique blend of strategic gameplay and pixel art aesthetics. Players navigate a single dungeon-like floor composed of interconnected rooms filled with monsters, treasures, and recruitment opportunities. The game allows controlling unit positioning mid-battle, adding a tactical layer uncommon in auto-battlers. Meta progression lets players influence item drops and upgrade items for subsequent runs. Despite its engaging mechanics and charming pixel art, the game currently offers limited content, with only one floor and one boss available. Many players feel it resembles an early access or demo state due to its short playtime (often under 2 hours to complete) and lack of variety. The developer is active and responsive, promising more content and balance updates. However, some bugs and UI issues persist, and the repetitive music can be intrusive. Overall, the game shows strong potential but requires substantial additional content and polish to fully satisfy fans of the genre.
Players praise the innovative gameplay mechanics, especially the ability to reposition units during auto-battles, which adds strategic depth. The item upgrade and run customization systems are well-received for enhancing replayability. The pixel art style and animations are frequently described as detailed and charming, complemented by a nostalgic soundtrack. The meta progression system encourages experimentation and mastery, while the developer's active engagement with the community is appreciated. Fans of roguelikes and auto-battlers find the core gameplay loop addictive and promising for future expansions.
The primary criticism is the extremely limited content, with only one floor and one boss, leading to short playtimes and low replay value. Many users feel the game should be labeled as Early Access due to its incomplete state. Balance issues exist, with some items being overpowered and runs becoming too easy after progression. Bugs such as tutorial freezes and crashes detract from the experience. The music is repetitive and can become annoying. UI elements need improvement, including clearer item descriptions and better interaction feedback. The lack of difficulty scaling and variety in classes and enemies also limit long-term engagement.
Surpass the challenges of the Spire. Your legacy begins now. Prove your worth.