Fellowship is a multiplayer dungeon crawler heavily inspired by World of Warcraft's Mythic+ system, focusing on pure dungeon runs without the traditional MMO grind. Players appreciate its accessible gameplay, solid class design, and streamlined progression that allows immediate participation in challenging dungeons. The game features a variety of characters with unique playstyles, a rewarding loot system where all participants receive gear regardless of performance, and an editable UI. However, the matchmaking system and community toxicity significantly impact the solo player experience. Queue times can be long, especially for DPS roles, and there is no penalty for players who leave parties prematurely, leading to frequent group disbandments and frustration. The lack of an in-game group finder or the ability to queue for specific dungeons without a full premade further compounds these issues. Server stability has improved since launch, but occasional disconnections remain. Overall, the game shines with friends or premade groups but struggles for solo players due to matchmaking and social challenges.
Players praise Fellowship's engaging and smooth gameplay, with well-designed characters each offering unique playstyles and multiple talent builds. The graphics are accessible and run well on modest hardware, enhancing reach. The loot system is lauded for rewarding all players fairly, eliminating frustrating RNG. The game’s focus on dungeon runs without leveling or questing is appreciated, providing a direct and addictive experience. The variety and creativity of dungeons, including thematic mechanics and affixes, keep gameplay fresh and challenging. The UI is customizable and includes useful tools like built-in DPS meters and interrupt timers. Overall, the game is seen as a polished and promising early access title with strong potential to pioneer its subgenre.
Common criticisms focus on the matchmaking system's limitations, including long queue times for DPS roles and no option to queue for specific dungeons solo. The absence of penalties for leaving parties leads to rampant group disbandments, ruining runs and causing frustration. Toxicity within the player community is frequently mentioned, with many players leaving after minor mistakes or wipes, creating a hostile environment for newcomers. The lack of in-game tools for group formation pushes players to rely on external Discord channels. Content is currently limited, with only a handful of dungeons and characters available. Some players also desire more tanks and healers, improved onboarding for new players, and better server stability. Seasonal resets and the absence of gear or talent loadouts are additional points of concern.
FELLOWSHIP is a multiplayer online dungeon adventure set in an exciting fantasy setting, with endlessly scaling dungeon runs.