Consume Me

Developer: Jenny Jiao Hsia
Release: Sep 24th 2025
Platforms:
Indie
RPG
Strategy
Autobiographical
Engaging
Charming
Religious Content
Repetitive
Consume Me Poster

" Innovative indie RPG with heartfelt life-sim and minigames but abrupt religious content "

Consume Me Review

Consume Me is an autobiographical, life-sim strategy game that blends time management and minigames to depict the protagonist Jenny's struggles with dieting, body image, and the pressures of teenage life as a child of immigrant Asian parents. Players juggle daily tasks, balancing stats like hunger, energy, and happiness, while pursuing goals that grow increasingly challenging from high school through college. The gameplay is engaging and cleverly tied to the narrative, providing a satisfying yet stressful experience that captures the anxiety and complexity of adolescence.

The game is praised for its unique art style, witty writing, and evocative soundtrack, which together create a charming and heartfelt atmosphere. However, a significant portion of players express discomfort with a sudden shift in tone during the later chapters, where religious themes and unskippable church scenes are introduced without prior warning. This shift, coupled with perceived narrative shortcomings in exploring eating disorder consequences and an abrupt ending, divides player opinion. Despite these criticisms, Consume Me remains a memorable and impactful indie title that resonates deeply with many players.

Highlights

Players highly praise Consume Me's innovative gameplay mechanics that combine life-sim scheduling with WarioWare-style minigames, creating a compelling and relatable experience. The game's unique and charming art style, blending pixel and 3D elements, alongside a catchy and fitting soundtrack, enhances immersion. The autobiographical storyline effectively portrays the pressures of adolescence, body image issues, and cultural expectations, often striking an emotional chord. Many appreciate how gameplay and narrative intertwine seamlessly, offering both humor and heartfelt moments. The game's depiction of anxiety and burnout through mechanics is noted as particularly clever and authentic.

Criticisms

Common criticisms focus on the abrupt introduction of Christian religious themes late in the game, which some players found jarring, preachy, or triggering, especially given the lack of content warnings. The final chapters reduce gameplay significantly, replaced by lengthy unskippable cutscenes and meta-narrative elements that some found disengaging. Several reviewers felt the game underexplored the serious consequences of eating disorders, sometimes rewarding perfectionism in a way that contradicts its themes. The repetitive nature of minigames and occasional narrative inconsistencies also drew mild complaints. Overall, the ending and religious content are the main sources of dissatisfaction.

Pros

  • Innovative blend of life-sim and WarioWare-style minigames creates engaging gameplay.
  • Unique art style mixing pixel and 3D elements is charming and visually distinctive.
  • Soundtrack complements the game's tone and enhances emotional impact.
  • Autobiographical story offers a heartfelt, relatable portrayal of teenage struggles.
  • Gameplay mechanics cleverly embody anxiety and burnout authentically.
  • Satisfying progression system with unlockable outfits and skills adds depth.
  • Humorous writing balances serious themes effectively.

Cons

  • Sudden and unskippable religious content late in the game alienates some players.
  • Lack of content warnings for religious themes causes discomfort and surprise.
  • Ending reduces gameplay to lengthy cutscenes and meta-commentary, feeling anticlimactic.
  • Narrative underdevelops eating disorder consequences and sometimes rewards perfectionism.
  • Minigames become repetitive and occasionally tedious towards the end.
  • Some narrative timing and logic inconsistencies detract slightly from immersion.
  • Religious themes perceived by some as preachy or propagandistic.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price
Capsule image

did you feel stupid, fat, lazy, and ugly in high school? well i did...but at least i made a life-simulation RPG about it!

Release Date Sep 24th 2025
Publisher Hexecutable
Developer Jenny Jiao Hsia, AP Thomson, Jie En Lee, Violet W-P, Ken "coda" Snyder
Platforms

User Reviews

Very Positive (330)
96% Positive 4% Negative