Getting Over It with Bennett Foddy is a unique, punishing, and philosophically charged indie game that has sparked a wide range of player emotions. The core gameplay centers around controlling a man in a cauldron using a hammer to climb a mountain with intentionally challenging physics-based controls. Players often find themselves frustrated by frequent setbacks and the absence of checkpoints, which can erase significant progress. However, many appreciate the game's ability to teach patience, perseverance, and mastery through repeated attempts.
The minimalist graphics and distinctive audio narration by Bennett Foddy add a reflective, sometimes condescending tone, which some players find motivating and others find aggravating. Despite its simple visual style, the game delivers a memorable experience that blends frustration with satisfaction. It appeals especially to players who enjoy skill-based challenges and philosophical introspection, though it is not suited for those seeking casual or relaxing gameplay.
Players praise the game's innovative and precise hammer-based control mechanics, which offer a rewarding skill progression.
The narration by Bennett Foddy adds depth and philosophical reflection, enhancing the emotional impact.
Its minimalist yet distinctive graphics support the surreal, abstract environment.
The gameplay's challenging nature is seen as a test of patience and determination, providing a highly satisfying sense of accomplishment upon completion.
Many players report extreme frustration due to the game's punishing difficulty and unforgiving mechanics, which can lead to rage and quitting.
Some find the narrator's tone condescending and irritating during moments of failure.
The controls, while praised by some, are described by others as janky or inconsistent.
The graphics are purposefully simple and sometimes perceived as ugly or low-effort.
The game lacks checkpoints, which can make progression feel repetitive and discouraging for some.
A game I made for a certain kind of person. To hurt them.