That Which Gave Chase is an atmospheric, psychological horror game that has resonated strongly with players who appreciate its unique storytelling and immersive setting. The game’s PS1-inspired graphics and sound design effectively create a sense of isolation and unease, complementing the mysterious and fragmented narrative. Many players praised the game for its pacing, which maintains tension without overstaying its welcome, making it a compelling short experience of about 1 to 2.5 hours.
The game’s gameplay is minimalist and narrative-driven, focusing more on exploration and atmosphere than on complex mechanics. While some players found the story cryptic and open to interpretation, this vagueness added to the intrigue for many, though it left others wanting more clarity or depth. Overall, players found the price point very reasonable given the quality of the experience, with several recommending playing it blind to maximize impact.
Players especially praised the game’s atmosphere, sound design, and PS1-style graphics, which effectively evoke isolation and dread. The fragmented, vague storytelling was noted as intriguing and thought-provoking, encouraging multiple playthroughs to piece together the narrative.
The gameplay mechanics, while simple, were appreciated for supporting the story progression without unnecessary complexity. The pacing was well-received, balancing tension and flow perfectly. The game’s short duration and affordable price made it an accessible and worthwhile experience for fans of indie horror and psychological thrillers.
Common criticisms include the game’s brevity and lack of replay value, with some players wishing for a longer or more climactic story. The vague and cryptic narrative style was divisive; some found it frustrating or too open-ended, leaving them confused or unsatisfied.
Gameplay was sometimes described as repetitive or lacking depth, and the horror elements were minimal or underwhelming for certain players. A few noted minor annoyances in controls or pacing, and some felt the game didn’t fully deliver on the promise of suspense or chase implied by its title.
A first-person dog sledding thriller. Play as a sled dog musher hired to transport a scientist deep into the unforgiving wastes of the arctic.