Mouthwashing is a psychological horror game that delivers a disturbing, emotionally intense narrative primarily through a non-linear storytelling approach. Players navigate a fractured crew stranded in space, uncovering themes of responsibility, guilt, and trauma. The game’s PSX-inspired graphics and unsettling visual glitches contribute to its unique atmosphere, enhancing its horror elements without relying heavily on jump scares. While the story’s depth and thematic core have been praised, some players found the narrative hard to follow or insufficiently developed. The game’s short runtime, typically around 2 to 3 hours, offers a compact but impactful experience.
Gameplay mainly consists of walking simulation with occasional chase sequences, which some players found frustrating and lacking clear direction. The game excels as a narrative-driven experience and is recommended for fans of psychological horror and those who appreciate games that provoke thought and emotional reflection. However, it may not satisfy players seeking traditional gameplay mechanics or a straightforward plot.
Players widely praise Mouthwashing for its deep, immersive story that tackles heavy psychological and social themes such as trauma, guilt, and corporate exploitation. The non-linear narrative and subtle character interactions add layers of intrigue and emotional complexity. The art direction and PSX-style graphics create a haunting, atmospheric experience that complements the unsettling tone. The game’s ability to evoke strong emotions and provoke reflection is frequently highlighted, making it a memorable psychological horror title.
Common criticisms focus on the short length and pacing issues, with some segments feeling drawn-out or confusing. The escape/chase sequences were often described as frustrating and unintuitive, detracting from the overall experience. Several players felt the story, while ambitious, was sometimes hard to follow or lacked sufficient character development. Additionally, the game’s critique of capitalism and corporate malpractices was viewed by some as too on-the-nose or shallow. The gameplay is minimal and may not appeal to those seeking more interactive or challenging mechanics.
The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.