GRIME II, the sequel to the acclaimed metroidvania GRIME, has been widely praised for its evolution in gameplay mechanics, art direction, and worldbuilding. Players highlight the game's vast and varied world, creative combat system focusing on parrying and absorbing enemy molds, and challenging yet rewarding boss fights. The fluid movement and unique platforming add depth to exploration, while the soundtrack by Alex Roe is frequently lauded as a masterpiece enhancing the atmosphere.
Despite the strong positives, some players note technical issues such as bugs, hitbox inconsistencies, and occasional performance hiccups. The platforming sections, though innovative, can become lengthy and frustrating for some, occasionally feeling overemphasized compared to combat. The story is generally considered intriguing but somewhat cryptic and less central to the experience. Difficulty is balanced with options for casual and hardcore players, though some late-game bosses and enemies require memorization and precise timing. Overall, GRIME II is regarded as a substantial and ambitious metroidvania that refines its predecessor’s strengths while introducing fresh ideas, with ongoing patches addressing its rough edges.
Players consistently praise GRIME II's stunning art direction and atmospheric world design, which create a unique and immersive experience. The combat system, especially the parry mechanics and build diversity, is described as satisfying and innovative. Boss battles stand out for their design and challenge, often compared favorably to genre classics. The soundtrack by Alex Roe receives high acclaim, enhancing the game's mood. Movement and platforming are fluid and add depth to exploration, with a well-connected map and rewarding secrets. The developers’ responsiveness to community feedback and dedication to polishing the game are also appreciated.
Common criticisms include technical issues such as bugs, collision problems, and occasional performance drops that sometimes disrupt gameplay. Platforming segments, while creative, can become tedious and overly long, causing frustration, especially with some clunky mechanics like the dash slide. The game's difficulty spikes in late stages, with enemies and bosses having delayed or unpredictable attacks that require memorization rather than pure reaction. The map system and fast travel mechanics can be cumbersome, with some players disliking the necessity to unlock travel points through exploration. Additionally, the story is seen as vague and less engaging by some, and build systems like molds feel underutilized or confusing.
GRIME II was released on March 31, 2026.
GRIME II was developed by Clover Bite.
No, GRIME II is not currently available on Mac according to our data.
No, GRIME II is not currently available on Linux according to our data.
You can buy GRIME II on Steam.
Become the stealer of forms in GRIME II, a surreal action-adventure metroidvania. Launch tendrils made of hands to absorb foes and summon molds in their shape, as you explore a bizarre lived-in-world obsessed with art.