Let It Die: INFERNO is a divisive title that departs significantly from the original Let It Die's roguelike dungeon crawler roots, shifting into a PvPvE melee extraction game. Players often mention clunky, floaty combat lacking lock-on, which hinders fluid gameplay and makes fights frustrating. The game features preset characters with limited build customization and a progression system heavily tied to "body ranks" that reset upon death, causing repetitive grinding loops. Extraction mechanics and map design receive criticism for being confusing, with poorly communicated extraction points and a short timer adding stress rather than fun. Monetization is a major concern, with premium currency (Death Metals) used for consumables, blueprint slots, and some gear, creating a perception of pay-to-win elements despite some players defending it as fair compared to the original free-to-play model.
Performance issues, AI usage in assets, and uninspired story and voice acting add to player dissatisfaction. However, some appreciate the game's unique art style, exploration elements, and PvP tension, though player base size and matchmaking are problematic. Overall, INFERNO feels like a failed attempt to reinvent the franchise, alienating longtime fans while not fully satisfying extraction genre enthusiasts.
Players praise the unique art style and character designs, noting the game's colorful, vibrant world compared to the original's darker tone. The exploration and large maps offer some rewarding moments, and the inclusion of both PvP and PvE modes adds variety. Combat mechanics like guard breaks and weapon variety have potential, and some players find the PvP encounters tense and engaging. The music and atmosphere receive mixed but occasionally positive remarks, with a few appreciating the soundtrack. The game also includes skill and body progression systems, crafting, and multiple extraction zones, which some find interesting despite flaws.
Common criticisms focus on the clunky, floaty combat without lock-on, making attacks miss and frustrating players. The progression system is punishing, as death resets gear and body ranks, forcing repetitive grinding. Extraction mechanics are poorly communicated, with confusing extraction points and a restrictive timer that hampers exploration. Monetization is seen as aggressive, with pay-to-win elements like blueprint slots and consumables purchasable with real money. The game suffers from performance issues, lag, and poor optimization. AI usage in assets and lackluster story, voice acting, and music detract from immersion. The player base is small, causing matchmaking problems, and forced PvP is divisive. Many feel the game loses the charm and depth of the original and resembles a failed attempt to capitalize on popular extraction trends.
Hell Gate tore open the earth! Deep within its chaotic depths, where time and space warp, lies the "Eye of the Reaper"—a treasure granting world-ruling power. You are an immortal Raider. Descend into the abyss, conquer the Reaper's challenge, and seize your future from the bottom of Hell!