A.I.L.A offers a unique blend of psychological horror and survival gameplay that has divided player opinion. Many players praise its intricate storyline, immersive atmosphere, and detailed environment design, highlighting the fresh narrative approach and the game's ability to build tension without relying solely on jump scares. The storytelling intertwines reality, virtuality, and imagination, with a strong meta angle about AI and personalized experiences.
However, the game suffers from clunky and repetitive combat mechanics that detract from its horror elements. Boss fights are often described as tedious bullet sponges with poor enemy AI, and the combat system—including inventory and healing mechanics—is criticized for being unintuitive and frustrating. Some players also note pacing issues, with certain chapters dragging on and feeling disconnected from the main narrative. Technical issues like crashes on certain hardware and occasional performance hiccups have been reported but are not widespread.
Overall, A.I.L.A is seen as an ambitious indie horror title with a compelling story and atmosphere but hampered by gameplay and design inconsistencies.
Players consistently praise the game's story and atmosphere, noting its originality and psychological depth. The environment design stands out, with handcrafted, detailed spaces that enhance immersion. Voice acting and narrative twists receive positive mentions. The anthology structure provides varied horror experiences, each with unique settings and themes. The AI character AILA itself is highlighted as a creepy and memorable presence. Many appreciate the game's avoidance of cheap jump scares in favor of building a slow-burning horror mood. The use of Unreal Engine 5 contributes to impressive visuals and lighting that support the eerie tone.
Combat mechanics are the most criticized aspect, described as clunky, repetitive, and poorly balanced. Boss fights often devolve into frustrating bullet sponge encounters requiring tedious kiting. Inventory and healing controls are unintuitive, forcing players to stop moving to heal, which leads to avoidable damage. Some players find the combat breaks immersion and pacing, detracting from the horror experience. Additionally, certain chapters drag on too long, with some feeling disconnected from the main story. Technical issues such as crashes on high-end hardware and occasional frame drops are noted. The heavy reliance on QTEs and cutscenes early on also frustrates some players who desire more agency.
A.I.L.A is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…