Fatale is an experimental, arthouse interactive experience rather than a traditional video game. Players navigate a haunting, atmospheric world inspired by Oscar Wilde's play "Salome," with a focus on mood, visuals, and literary themes. The gameplay involves slow exploration, extinguishing candles, and absorbing poetic text and whispers. However, many players find the controls clunky and unintuitive, and the limited interactivity leaves the experience feeling more like a digital art exhibit than a game. The narrative is abstract and can be confusing without prior knowledge of the source material. While some appreciate its artistic ambition and evocative atmosphere, others criticize its brevity, lack of engaging gameplay, and technical shortcomings. The game runs roughly 30-75 minutes, making it a short, contemplative experience best suited for those interested in interactive art and literary adaptations rather than conventional gameplay. Overall, Fatale is a niche title that divides opinion between art enthusiasts and gamers seeking traditional mechanics.
It is praised for its unique artistic vision and immersive atmosphere, but often criticized for poor controls, minimal gameplay, and vague storytelling.
Players commonly praise Fatale's striking visuals and haunting musical score, which effectively create a mesmerizing, eerie atmosphere. The game's interpretation of Wilde's Salome through interactive art is seen as innovative and poetic by fans of experimental titles. The 3D animation, especially the dance epilogue, is frequently highlighted as beautiful and emotionally powerful. The game's ambient sound design and whispered poetry contribute to a meditative, immersive experience that encourages reflection. Additionally, the game’s non-traditional controls and unique presentation appeal to those seeking an unconventional narrative journey. Its short duration and artistic ambition make it a memorable, if niche, exploration of literary themes through digital media.
Many players express frustration with Fatale's clunky and unintuitive controls, which hamper navigation and interaction. The gameplay is often described as minimal and repetitive, with the candle-extinguishing mechanic feeling tedious and lacking clear purpose. Several reviews point out the game's short length and sparse content, making it feel like an incomplete or underwhelming experience. The narrative is considered vague and confusing, especially for players unfamiliar with Oscar Wilde's play or biblical references. Technical issues, such as crashes and awkward camera movement, are occasionally reported. Overall, many find Fatale to be more of an art exhibit than a game, leading to disappointment for those expecting traditional gameplay or a coherent story.
Fatale was released on November 4, 2009.
Fatale was developed by Tale of Tales.
Yes, Fatale is available on Mac.
No, Fatale is not currently available on Linux according to our data.
You can buy Fatale on Steam.
"Salomé, Salomé, dance for me. I pray thee dance for me. I am sad to-night. Yes, I am passing sad to-night. When I came hither I slipped in blood, which is an evil omen; and I heard, I am sure I heard in the air a beating of wings, a beating of giant wings. I cannot tell what they mean .... I am sad to-night. Therefore dance for me.