LOCKDOWN Protocol is a multiplayer social deduction game blending elements of Among Us and first-person shooters, praised for its engaging gameplay, smooth movement, and tense atmosphere. Players enjoy the proximity voice chat feature, which heightens paranoia and player interaction, making the experience exciting especially with friends. The game is accessible to low-spec PCs and offers adjustable difficulty settings to accommodate new players.
However, the game suffers from significant issues with hackers and cheaters, which many players report as ruining the experience, especially in public lobbies. Content updates are slow, with only one map and limited tasks, leading to repetitive gameplay. Some criticize the stamina and combat mechanics, which can detract from the intended social deduction focus. Bugs, crashes, and lack of robust anti-cheat measures also detract from the overall experience. Despite these flaws, the community is often described as supportive, and the game retains a loyal player base.
Players praise the game's smooth and responsive movement, engaging social deduction mechanics, and proximity voice chat, which adds depth and tension. The game runs well on low-spec hardware, making it accessible.
The gameplay loop is satisfying, especially when playing with friends, and the balance allows for customization of difficulty. The atmosphere and player interactions are often highlighted as the core strengths, providing a fresh take on the social deduction genre.
Cheating and hacking are widespread, severely impacting public matches and player enjoyment. The lack of anti-cheat systems and ineffective banning frustrate users.
Content is sparse, with only one map and limited tasks leading to repetitive gameplay. Combat and stamina mechanics are seen as unbalanced, often encouraging violence over strategy. Bugs, crashes, and audio/mic issues further hamper the experience. Slow updates focused more on cosmetics than meaningful content disappoint many players.
A first person social deduction game, combining real time action and communication, 3 to 8 players. While most players will do their best to complete objectives and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.