He is Coming is a roguelike autobattler with a charming retro pixel art style and a simple, addictive gameplay loop. Players explore maps, collect items, and prepare builds to face known bosses, with each run lasting around 10 minutes. The game features a cozy aesthetic, nostalgic music, and a variety of item synergies that encourage experimentation. Boss encounters are challenging and require strategic preparation, adding tension and excitement to each run.
However, a significant concern among players is the heavy reliance on RNG, which often undermines player agency. As more items are unlocked, the item pool becomes diluted, making it increasingly difficult to form effective builds and progress. The lack of reroll or item filtering systems frustrates many, as success can feel more like luck than skill. Despite these issues, the game shows strong potential, with developers actively engaging and promising improvements like better RNG control, more content, and quality-of-life features. Fans of quick, challenging roguelikes may find it worthwhile, especially as it evolves through Early Access.
Players praise the game's addictive and replayable roguelike loop, with quick runs and meaningful decisions.
The charming pixel art and nostalgic soundtrack receive consistent acclaim, creating a cozy and immersive atmosphere.
Boss battles are noted as unique and challenging, with visible boss information allowing for strategic build planning.
The variety of item synergies and combinations adds depth and encourages experimentation.
The game’s simplicity and fast-paced gameplay make it accessible and enjoyable for short sessions.
The dominant criticism is the excessive RNG, which heavily impacts progression and player control.
The expanding item pool dilutes the likelihood of obtaining synergistic items, making runs harder over time.
Lack of reroll or item filtering mechanics frustrates players who want to build specific strategies.
The limited inventory slots and rigid build requirements restrict flexibility and increase difficulty.
Some bosses are considered overly punishing, especially in later areas like the Swamplands.
The absence of mid-run saving or continuation features leads to lost progress and player frustration.
Deep in the forgotten corners of the world, a dark force stirs – the Demon King rises once more. Sharpen your wits, seek out powerful artifacts, and stand firm in the face of the apocalypse in this roguelite RPG auto battler.