Asteria is a 2D side-scrolling action-adventure game blending elements from sandbox crafting games like Terraria with Metroidvania-style platforming and boss fights. Players explore a procedurally generated alien world, mining resources with an energy gun, crafting gear, and tackling handcrafted dungeons. While the premise is promising, many players found the game to be a watered-down Terraria clone with linear crafting progression and limited base-building options. The gameplay focuses heavily on grinding materials to access the next boss dungeon, which some found repetitive and frustrating. Boss fights are considered challenging but sometimes unbalanced and punishing due to clunky controls and large player hitboxes. The graphics are pixel art with vivid backgrounds but overall considered uninspired, and the soundtrack is praised but repetitive. Multiplayer is supported but reportedly glitchy. Numerous bugs, awkward interfaces, and design flaws hamper the experience. Despite these issues, some players appreciated the game's unique sci-fi setting and the fusion of genres, recommending it mainly on sale or for fans of similar games.
Overall, Asteria delivers a mixed experience with a few enjoyable moments but is marred by frustrating mechanics and limited content, making it a niche title rather than a standout in the genre.
Players praised Asteria's challenging boss fights and unique sci-fi pixel art backgrounds that create an immersive alien atmosphere. The mining system using an energy gun was highlighted as a novel mechanic compared to traditional pickaxes. The game’s crafting progression and weapon variety offer a rewarding sense of advancement for some, and the music and ambient soundtrack received positive remarks for fitting the game's mood. Additionally, the fusion of sandbox crafting with Metroidvania-style platforming was seen as an interesting blend, appealing to fans of both genres. Multiplayer support, though glitchy, was noted as a fun addition for cooperative play.
Common criticisms focused on Asteria's linear and repetitive crafting system, which limits player creativity and progression. The world design and terrain were described as bland and uninspired, lacking meaningful exploration or sandbox elements. Players found the controls clunky and unresponsive, with a large player hitbox causing frustration in platforming sections. The combat mechanics were often called unsatisfying, with enemies able to drain health rapidly without clear feedback. Boss fights, while challenging, were sometimes seen as unfair due to cheap attacks and poor design. Additionally, bugs, interface awkwardness, and performance issues detracted from the experience. Many felt the game lacked depth, content variety, and replay value, with some labeling it an unfinished or low-budget Terraria imitation.
Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable.