DRAPLINE is a charming roguelite RPG that combines nurturing simulation with strategic resource management, centered around raising a baby dragon girl named Coo. Players feed her a wide variety of items—from food to entire landscapes—which influences her stats, abilities, and personality. The game features concise but meaningful runs lasting around 1-3 hours, with multiple build paths and over 150 skills to experiment with. Its pixel-art style is praised for being adorable and polished, accompanied by a memorable soundtrack. The story is heartfelt, with emotional depth conveyed through player choices that affect the dragon's development and multiple endings. Despite being an Early Access title, the game already offers smooth combat, a user-friendly interface, and a captivating gameplay loop. However, players have encountered bugs such as time-loop resets and occasional crashes, though many have been addressed. The developer is responsive, and the roadmap promises more content, making DRAPLINE a promising and addictive experience for fans of roguelites and raising sims.
The game’s replayability is enhanced by different playstyles, but some players note limited event variety and balancing issues. Overall, it’s a delightful and unique title worth following as it evolves.
Players praise DRAPLINE's unique feeding mechanic that shapes the dragon's growth and personality, adding emotional weight to gameplay.
The pixel-art graphics and character designs are widely admired for their charm and quality. The soundtrack is also frequently highlighted as exceptional for an indie game.
Combat is turn-based with strategic depth, featuring over 150 skills and varied builds that keep runs engaging. The story is concise but impactful, with multiple endings and meaningful player choices.
Replayability is strong due to different growth paths and the roguelite structure, making each run feel personal and fresh.
Common criticisms focus on bugs and technical issues, including game-breaking time-loop resets, crashes, untranslated text, and occasional syntax errors, which can hinder progression.
Players mention the game currently has limited event variety and repetitive story elements, reducing incentive to replay beyond initial runs.
Balancing issues arise from the wild versus rule-based playstyles, where one approach can be clearly more advantageous, limiting strategic diversity.
Some feel the game is short in duration with relatively few scenarios and limited interaction depth outside core gameplay, but acknowledge it is Early Access and expect improvements.
Minor UI clunkiness and translation errors also detract from the experience for some users.
"DRAPLINE" is a roguelite training game where you raise a dragon girl who eats anything and train her to become the strongest in one year. Feed her a variety of things to increase her abilities, combine various skills to build your own strategy, and defeat the impending catastrophe!