Boid is a minimalist 2D real-time strategy game centered around controlling mutable lifeforms to capture and hold points on a map, enabling unit upgrades and strategic dominance. The game boasts simple mechanics, intuitive interface, and visually appealing, colorful graphics with an aquatic theme and striking lighting effects. Matches are fast-paced, typically lasting minutes, making it accessible for casual play sessions. It offers both offline play against AI and online multiplayer, though the player base is currently small, limiting matchmaking options.
Players appreciate the game's quick learning curve and tactical depth within its streamlined design, but note the lack of a campaign and limited multiplayer modes (primarily 1v1). The developer actively supports the game with updates and plans for features like map editors and ranked play. However, some users experience bugs, AI inconsistencies, and control frustrations, especially with unit micromanagement and inability to command units when zoomed out. Overall, Boid is praised as a well-crafted indie RTS with potential for growth, best suited for those seeking a casual yet competitive experience at a low price point.
Boid's gameplay mechanics are praised for being simple yet engaging, focusing on fast decision-making, unit evolution, and strategic control point dominance. The graphics are colorful, clear, and artistically designed with an appealing underwater aesthetic and effective lighting. Players find the interface intuitive, making it accessible for RTS newcomers. The multiplayer mode adds competitive depth, especially when played with friends, and ranked play enhances replayability. The game's pace allows for quick matches, suitable for casual gaming sessions.
Common criticisms include the lack of depth and content, such as no extensive campaign and limited multiplayer modes beyond 1v1. Control issues arise from clunky unit micromanagement, inconsistent AI behavior, and the inability to command units while zoomed out, leading to frustrating gameplay moments. The small player base hampers online matchmaking, and some players report bugs, crashes, and technical problems preventing gameplay. Additionally, the AI can be unbalanced, and some find the game repetitive or boring after extended play without new content.
Boid was released on July 8, 2016.
Boid was developed by Mokus.
No, Boid is not currently available on Mac according to our data.
No, Boid is not currently available on Linux according to our data.
You can buy Boid on Steam.
Boid is real-time strategy at its most primal - your only resource is your army. No funds to manage or infrastructures to build. It’s a kill or be killed battle of rapid decisions to dominate the gene pool.