Schedule I is an impressively crafted indie game developed solely by one person, garnering widespread acclaim for its addictive gameplay and unique drug empire simulation. Players praise its engaging progression loop, quirky characters, and a mix of humor and chaotic fun that keeps them hooked for hours. The game supports both solo and co-op multiplayer modes, enhancing replayability and social interaction. Despite being in early access, the game runs smoothly with few bugs and offers a charming, albeit simple, art style that grows on players over time.
However, some players note areas needing improvement, such as occasional bugs causing employee pathing issues and save data loss. The late game can feel repetitive and lacks depth, with calls for expanded content like smarter NPCs, more drugs, and enhanced police mechanics. Pricing is generally considered fair but slightly high for its current early access state. Overall, Schedule I stands out as a testament to passionate solo development, blending addictive gameplay with a refreshing dose of humor and originality.
Players highly praise Schedule I's addictive gameplay loop and the depth of its drug empire management mechanics, which balance complexity and accessibility.
The game's charming, stylized graphics and cohesive, atmospheric soundtrack contribute significantly to its immersive experience.
The storyline and world-building, though subtle, offer intriguing layers and humor that engage players.
Cooperative multiplayer mode is especially lauded for adding unpredictability and fun, making the game a social hit.
The solo development effort behind the game is widely admired, with many considering it a standout indie achievement.
Common criticisms include occasional bugs, such as employees getting stuck and rare save data loss, which can hinder gameplay.
The late game is often described as repetitive and lacking meaningful content or challenges, leading to diminished engagement.
Some players find the early game slow and the lack of in-game guidance confusing for newcomers.
The police mechanics are viewed as underdeveloped and not challenging enough.
Visuals, while charming, are considered simplistic and may not appeal to everyone, especially during extended play sessions.
From small-time dope pusher to kingpin - manufacture and distribute a range of drugs throughout the grungy city of Hyland Point. Expand your empire with properties, businesses, employees and more.