and Roger is an emotionally powerful and innovative point-and-click game that masterfully intertwines narrative and gameplay. Players experience a deeply personal story centered around themes of mental illness, memory loss, and family, delivered through simple yet effective mechanics like clicking, dragging, and puzzle-solving. The game’s short duration, typically under two hours, packs a profound emotional punch that has moved many players to tears. Its storytelling is subtle, encouraging players to go in blind to fully appreciate its impact without spoilers. The art style and soundtrack complement the narrative beautifully, creating a haunting and immersive atmosphere. Many reviewers commend the respectful and raw portrayal of difficult subjects, emphasizing the game's ability to evoke genuine emotional responses. While some found the simplicity of controls a slight drawback, the overall reception highlights the game as a masterpiece of emotional storytelling in the indie game sphere.
Players praise and Roger for its innovative point-and-click and drag mechanics that enhance immersion. The game’s narrative is lauded as deeply emotional and respectful, tackling complex themes like neurodegenerative illness and domestic abuse without shying away from harsh realities. The art style is described as gorgeous, and the soundtrack hauntingly beautiful, both contributing significantly to the game's atmosphere. Reviewers highlight the seamless integration of gameplay with storytelling, making it an unforgettable experience. Its brevity is seen as a strength, delivering a powerful story in a concise format. Many recommend playing the game blind to preserve its narrative impact.
Some players noted the gameplay can occasionally feel less intuitive compared to similar titles like Florence, with quirky mechanics sometimes detracting from the narrative flow. The simplistic controls were a turnoff for a few, though they generally did not outweigh the emotional experience. A handful of users mentioned minor technical or setup issues, but these were rare. The game's short length, while praised for conciseness, might leave some wanting more content. Overall, criticisms are minor compared to the overwhelmingly positive reception.
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?