Resident Evil 0 is a prequel to the original Resident Evil, offering a unique two-character gameplay mechanic that many players found engaging and refreshing. The game features a fixed camera system with tank controls, which some players found nostalgic but others found clunky and difficult to adapt to. The storyline adds depth to the Resident Evil universe, focusing on Rebecca Chambers and Billy Coen, though some found it corny or narrow in scope.
Players praised the atmospheric environments, especially the train and mansion settings, alongside a fitting soundtrack that enhances the survival horror experience. However, the lack of an item box system, replaced by a drop inventory mechanic, frustrated many due to frequent backtracking and tedious inventory management. The difficulty is notably higher than other entries, with scarce resources and challenging enemy encounters. Bugs and long door-loading animations were also common complaints. Overall, it’s a game appreciated mostly by dedicated fans of classic Resident Evil titles, with mixed reception from newcomers or casual players.
The two-character system allowing unique skills and cooperative puzzle solving was widely praised. Many appreciated the atmospheric and detailed environments, particularly the train opening and the mansion areas. The soundtrack and sound design were highlighted as strong points, contributing to the tense survival horror mood. Players enjoyed the deeper story connections to the main series and the characterization of Rebecca and Billy. Despite dated graphics, the visual style was considered charming and fitting for a remaster of an older game.
The inventory system without item boxes was often described as tedious and frustrating, causing excessive backtracking. Fixed camera angles and tank controls received mixed reactions, with some players finding them awkward and outdated. The difficulty was considered punishing by many, with resource scarcity and bullet sponge enemies leading to repetitive combat. Loading screen animations, especially door transitions, were criticized for breaking immersion and slowing gameplay. Boss fights and enemy placements were seen as artificial difficulty spikes. Bugs and occasional technical issues also detracted from the experience.
Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.