Overlooting is a roguelike loot-driven game that offers an engaging but somewhat mixed experience for players. Many appreciate its addictive gameplay loop, combining strategy and RNG elements, with a variety of builds and characters to explore. The game features a simple yet satisfying combat system and a charming minimalist design. Players enjoy experimenting with different item sets and synergies, which are central to progression. However, some feel the game lacks depth and meaningful metaprogression, leading to repetitive runs and limited long-term motivation.
Critics often mention the heavy reliance on RNG, which can sometimes overshadow strategic choices, and the perception that a few optimal builds dominate gameplay. The absence of an auto-attack function and limited content variety, especially in endless mode, also detracts from replay value. Despite these drawbacks, the game is considered well-balanced by many and offers a solid challenge, especially at higher difficulty levels. Overall, Overlooting is praised for its core mechanics but could benefit from expanded content and refinement.
Players praise Overlooting for its addictive and rewarding gameplay loop, combining loot collection with strategic build customization. The variety of characters and viable builds keeps runs fresh and engaging. The minimalist yet charming graphics complement the gameplay, creating a relaxing atmosphere. The skill and knowledge required to adapt to RNG-driven scenarios add depth and challenge. Many highlight the well-balanced difficulty curve, especially at higher corruption levels, and the satisfaction of unlocking achievements and progressing through endless mode. The game’s design encourages experimentation and offers substantial replayability for fans of the roguelike genre.
Common criticisms focus on the overreliance on RNG, which can sometimes reduce strategic depth and make runs feel repetitive or frustrating. Players note that only a handful of builds or item sets are truly viable, limiting build diversity. The lack of meaningful metaprogression between runs diminishes long-term motivation. The absence of an auto-attack feature leads to excessive clicking, which some find tedious. Additionally, the content, including enemy variety and endless mode, is considered limited, reducing replay value after initial completion. Some players feel the final boss difficulty spike is unfair without specific builds or items.
Adapt your strategy to a skill tree that changes every run, combine pieces of equipment to form powerful synergies and create a game-changing build capable of defeating the bosses that will try to stop you. In this Inventory Management Roguelike two games never feel the same!