199X is a narrative-driven RPG Maker game that eschews traditional gameplay mechanics in favor of a deeply immersive story centered around Clara, a young woman who is controlled by the player as a "voice" in her head. The game explores themes of agency, mental illness, societal control, and the nature of free will through a dystopian and surreal narrative. Players interact primarily through dialogue choices and exploration, with a strong emphasis on breaking the fourth wall and creating an intimate connection between player and protagonist.
While the story and character development—especially Clara's well-written personality—are widely praised for their emotional depth and originality, the game suffers from technical and design shortcomings. These include slow pacing due to large, empty environments, lack of a map or quest log, clunky navigation, repetitive dialogue mechanics, and unpolished RPG Maker visuals. The soundtrack, however, receives commendation for complementing the game's atmosphere. Overall, 199X is viewed as a brief but impactful experience recommended for players open to unconventional, story-first games.
Players consistently praise 199X for its engaging and original story that thoughtfully tackles complex themes like mental illness, control, and identity.
The protagonist Clara is highlighted as a well-developed character with believable emotions, fostering a strong player connection.
The game’s innovative narrative style, including fourth wall breaks and the unique player-character relationship, is frequently noted as a standout feature.
The soundtrack is acclaimed for its fitting, atmospheric indie and dark wave compositions that enhance the emotional tone.
Despite minimal gameplay, the storytelling and immersive atmosphere make it a memorable experience.
Common criticisms focus on the game's technical and design flaws, such as slow and tedious movement through oversized, sparsely populated environments.
Players note the absence of helpful features like a map or quest log, making navigation and objective tracking frustrating.
The dialogue system requires players to exhaust all options before progressing, which some find repetitive and immersion-breaking.
Visuals are described as unimpressive or overly simplistic, typical of RPG Maker projects, and some character designs lack depth.
Several reviews mention bugs and unpolished event scripting that detract from the experience.
Additionally, the game's strong social commentary and treatment of sensitive topics may not appeal to all audiences.
199X was released on March 10, 2015.
199X was developed by Evan Tognotti.
No, 199X is not currently available on Mac according to our data.
No, 199X is not currently available on Linux according to our data.
You can buy 199X on Steam.
In 199X, you control Clara. That's the problem.