Blasfemia is a Brazilian indie horror game that has garnered mostly positive feedback for its chilling atmosphere, immersive sound design, and psychological horror elements. Players appreciate the claustrophobic setting of a haunted apartment and the relentless ghostly nun antagonist that creates a tense, suffocating experience. The narrative, centered on a young protagonist facing trauma and supernatural terror, adds emotional depth and personal stakes to the gameplay. Many reviewers praised the game's polished visuals and effective lighting, as well as the clever puzzles that complement the horror elements without disrupting the flow.
While the game is relatively short, typically offering a few hours of gameplay, it offers replayability through multiple routes and a New Game+ mode. The developers are commended for their dedication and responsiveness, with many players expressing pride in the Brazilian origins of the game. However, some criticisms include a steep price point for the content length, occasional performance issues, and repetitive jump scares. Despite these, Blasfemia is regarded as a standout indie horror title with strong potential for future projects from its creators.
Players widely praise Blasfemia's atmospheric horror, highlighting the immersive sound design and eerie lighting that effectively build tension. The storyline, involving psychological trauma and supernatural elements, is noted as emotionally engaging and adds depth to the experience. Puzzle mechanics are generally well-received for being challenging yet not frustrating, enhancing player involvement. The game's polish and attention to detail, especially given its indie status, impress many. Replayability through multiple routes and New Game+ mode also adds value. The unique Brazilian cultural elements and localization further enrich the game's identity and appeal.
Common criticisms focus on the game's relatively short duration and the perception that the price is somewhat high for the amount of content offered. Some players report performance issues, including occasional bugs and a black screen, which slightly disrupt gameplay. The jump scares, while effective, can become predictable and repetitive over time. A few reviewers felt the setting reused familiar horror tropes and environments, reducing originality. Additionally, some players desired more direction in puzzles and a more climactic story ending. Overall, these issues are viewed as minor but worth addressing in future updates or sequels.
Blasfemia is a first-person horror game. You are trapped in a seemingly normal apartment but realize early on that you're not alone. Explore a handcrafted, detail rich environment in a tense and terrifying atmosphere and try to find a way out before an ominous entity gets to you.