A Few Quick Matches (AFQM) is an indie platform fighter praised for its addictive and fast-paced gameplay, featuring a unique airdash mechanic that adds depth and combo potential. Players appreciate the distinct characters and skill-expressive combat that rewards mastery, with comparisons often made to Melee and Rivals of Aether. The game is affordable, with a promising future including workshop support and additional characters. However, some players find the controls clunky and unpolished, citing slippery movement and input inconsistencies, especially on controllers. The small roster and limited stages are noted but somewhat forgiven given the price and upcoming content. Online play is functional but plagued by bugs, connection issues, and matchmaking problems, particularly in lobbies and quick matches. Many users call for tutorials, better training tools, and UI improvements to ease the steep learning curve. Despite these flaws, the community is friendly, and the game is seen as a solid foundation with great potential once technical and balancing issues are addressed.
Players widely praise the innovative airdash system that enables creative combos and dynamic movement. The game’s distinct character designs and satisfying combat mechanics stand out, offering a fresh take on platform fighters. The simple yet appealing art style and clean visuals help focus on gameplay. Fans appreciate the low price point and the developers' active communication and plans for workshop integration and content expansion. The netcode is generally stable up to moderate ping, supporting enjoyable online matches. Community feedback highlights the game's potential as a competitive platform fighter with a high skill ceiling and enjoyable fast-paced action.
Common criticisms focus on the lack of tutorials and practice features, making it hard for new players to grasp the game’s mechanics. Controls are described as sluggish, clunky, and sometimes unresponsive, with issues in input registration and movement precision. The small character roster and limited stages reduce variety and replayability at launch. Online multiplayer suffers from server instability, matchmaking bugs, and connection problems, especially in lobbies and quick matches. Some players find the game’s defensive options lacking, leading to frustrating combos and edgeguarding scenarios. UI and menu navigation are unintuitive, with poor button mapping and no mouse cursor support. Balancing concerns include overpowered characters and inconsistent move effectiveness. Many hope for fixes and expansions to fully realize the game’s potential.
A FEW QUICK MATCHES is a fast-paced, 1-4 player platform fighter that lets you bring old-school stick battles to life! play with your friends locally, or challenge players online in this flash-inspired spectacle!