Maktala: Slime Lootfest is a short, incremental roguelite game centered around actively killing slimes, collecting loot, and upgrading skills. Players generally find the gameplay straightforward and visually appealing, with a relaxing and cozy atmosphere. However, the game features a linear progression path with minimal build diversity, which some players feel limits meaningful customization and replayability. The upgrade costs increase steeply, causing pacing issues and grind-heavy mid-game segments. Although the game offers a satisfying endgame moment, the inability to replay or restart a new game without deleting saves frustrates some players. Despite its brevity, usually around 5-6 hours, it is considered a fun and polished experience for those who enjoy casual incremental games, but it lacks depth and variety to maintain long-term engagement. Many reviewers suggest the addition of prestige modes, more enemy variety, and a better progression system to enhance the experience further.
Overall, Maktala is a well-executed but limited game that appeals to fans of the genre seeking a low-stakes, short idle experience with room for improvement.
Players praise Maktala's simple and enjoyable gameplay mechanics, which provide a relaxing and cozy experience. The game's visuals are charming and polished, contributing to its appeal. The upgrade system and skill tree, while linear, offer a sense of progression and reward. Many appreciate the game’s pacing, which balances between slow and fast segments, and the satisfying endgame moment. The game is also noted for being affordable and delivering value, especially for a quick, casual playthrough. Fans of idle and incremental games find it an entertaining and addictive distraction, with some looking forward to potential updates or expansions.
Common criticisms focus on the game’s linear progression and lack of build diversity, which limit player choice and strategy. The steep upgrade costs and slow pacing cause grind-heavy mid-game segments that reduce enjoyment. The absence of a new game or replay option frustrates players wanting multiple playthroughs. Some find the gameplay repetitive, especially early on, with minimal enemy variety and no real idle mechanics despite the idler tag. The lack of background music and stage variety also detract from immersion. Several reviews mention the game’s short duration and suggest it would benefit from prestige modes or endless content to improve replay value.
An incremental game where you kill hordes of slimes and use their loot to become stronger and farm them. Collect powerful loot, master skills, and uncover tons of content.