Idols of Ash

Developer : Leafy Games
Released:
Platforms :
Adventure
Indie
Simulation
Idols of Ash Poster

" Atmospheric horror adventure with fluid grappling mechanics but a short, intense experience "

Idols of Ash Review

Idols of Ash is an indie game centered around a unique grappling hook mechanic where players descend into mysterious, ancient ruins while being pursued by a terrifying giant centipede. The gameplay is praised for its satisfying physics and responsive controls, offering a tense yet rewarding experience that balances risk and momentum. The atmosphere is minimalist but effective, with no soundtrack and ambient sounds that heighten the eerie vibe. Players appreciate the game's simple but engaging core loop, the variety of maps, and the increasing challenge through multiple difficulty modes including a punishing nightmare mode. Replayability is bolstered by speedrunning potential and the thrill of mastering the hook mechanics. While the game is relatively short, its price point is considered very fair, making it a great value for players seeking a novel and intense climbing experience. Many hope for future expansions, mod support, and additional content to further enrich the experience.

Some criticisms include the game's brevity, occasional control and keybinding limitations (now mostly addressed), and the somewhat limited enemy variety. The map design, while atmospheric, is sometimes viewed as lacking in intentional complexity or routing flexibility. Overall, it is a polished, niche title that excels in delivering tension and satisfying traversal.

Highlights

Players especially praise the grappling hook mechanics for their fluidity, challenge, and satisfying feedback sounds. The atmosphere and sound design create a chilling, immersive experience without relying on music, emphasizing eerie ambient noises and the ominous centipede. The level design with multiple maps and difficulty modes adds depth and replayability, appealing to speedrunners and challenge seekers. The game's art style, reminiscent of PS1-era pixelated graphics, enhances the mysterious and ancient vibe. The story, though minimal, effectively complements the mood and exploration theme. The price is widely regarded as excellent value for the quality and experience provided.

Criticisms

Common critiques focus on the game's short length, with many players wishing for longer playtime or more maps and modes. Some found the map design somewhat arbitrary and lacking in meaningful routing choices, reducing exploration variety. Early versions lacked customizable controls, causing discomfort for some, though this has been updated. The fall damage mechanics were considered too forgiving by a few, diminishing challenge. The centipede, while a compelling antagonist, is the only enemy type, leading to some monotony. Additionally, the game could benefit from clearer communication about unlockable content and checkpoints for smoother progression.

Pros

  • • The grappling hook mechanic is fluid, responsive, and deeply satisfying to master.
  • • Atmospheric sound design enhances tension without a traditional soundtrack.
  • • Multiple difficulty modes increase replayability and challenge.
  • • Level design supports varied descent routes and player strategies.
  • • The minimalist art style effectively evokes a haunting, ancient environment.
  • • Fair price for the amount of content and quality provided.
  • • The centipede enemy adds a thrilling pressure element to gameplay.

Cons

  • • Game length is short, leaving players wanting more content.
  • • Limited enemy variety; only the centipede pursues the player.
  • • Some players find map routing uninspired and somewhat arbitrary.
  • • Early versions lacked customizable keybindings, causing accessibility issues.
  • • Fall damage is sometimes too forgiving, reducing difficulty tension.
  • • Checkpoint placement can feel sparse, increasing frustration on death.
  • • Story elements are minimal and may feel underdeveloped.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price

Screenshots

Frequently Asked Questions

When was Idols of Ash released?

Idols of Ash was released on April 9, 2026.

Who developed Idols of Ash?

Idols of Ash was developed by Leafy Games.

Is Idols of Ash available on Mac?

Yes, Idols of Ash is available on Mac.

Is Idols of Ash available on Linux?

Yes, Idols of Ash is available on Linux.

Where can I buy Idols of Ash?

You can buy Idols of Ash on Steam.

Game Details

Grapple, clamber and fall thousands of meters down into a dark and ancient place in this first-person horror climbing game. You are being hunted.

Release Date Apr 9th 2026
Publisher Leafy Games
Developer Leafy Games
Required Age 0+
Platforms
Addictive
Atmospheric
Satisfying
Short
Limited Content

User Reviews

Overwhelmingly Positive (862)
99% Positive 1% Negative