Streets of Rogue is a highly praised roguelike game known for its exceptional freedom and variety in gameplay. Players appreciate the vast array of characters, each with unique abilities, and the multiple ways to approach objectives, from stealth to chaos. The game’s pixel art style and upbeat soundtrack complement its fast-paced, dynamic gameplay. Co-op mode adds significant enjoyment, making it a great experience solo or with friends. The game offers excellent replayability with procedural levels, random events, and customizable mutators that keep each run fresh. Players have logged thousands of hours, highlighting its addictive nature and engaging mechanics.
However, some criticisms include the unpredictable nature of certain random events (disasters) that can feel unfair or tedious, and the NPC AI being overly clever in ways that sometimes break immersion. The game’s ending is also seen as repetitive, lacking depth in story resolution for different characters. Despite minor technical issues reported, the overall reception is overwhelmingly positive, with many recommending it especially when on sale.
Players love the game's freedom to choose playstyles and the wide variety of characters and items. The co-op multiplayer mode is praised for its chaotic fun. The pixel graphics suit the game’s tone, and the soundtrack is well-liked. The random events and mutators add freshness to each run, enhancing replayability. The balance between fast-paced action and strategic planning is a standout feature. Many highlight the game’s humor, creativity, and emergent gameplay as major draws.
Common criticisms focus on the disasters or random events that sometimes feel unavoidable or frustrating, lacking meaningful ways to circumvent them. The NPC AI is often described as unrealistically smart, breaking immersion, such as zombies dodging traps. Some players note that the epilogue endings for characters are repetitive and underdeveloped, missing an opportunity for richer storytelling. A few technical issues like black screen on launch and occasional bugs were reported but not widespread. Some players also mention performance hiccups in critical moments.
Fight, sneak, and hack your way through randomly generated cities. It's like Nuclear Throne meets Deus Ex, mixed with the anarchy of GTA. Rogue-lite meets immersive sim, and goes completely insane.