KARDS - The WW2 Card Game offers a visually appealing and historically themed card battler experience that many players find addictive and engaging. The game features authentic WWII artwork and era-appropriate music, enhancing immersion for history enthusiasts. Gameplay is generally praised for being easy to learn yet strategic, appealing to both casual and dedicated card game fans. However, players note a significant pay-to-win aspect, with powerful elite cards creating a competitive gap that new or free-to-play players struggle to bridge. The matchmaking and random card draw mechanics have been criticized for imbalance and occasional bugs, including disappearing cards and server issues. While the developers continue to add new factions and content, some players feel the pricing for DLC and in-game currency is excessively high. The campaign mode is limited and mostly behind paywalls, which detracts from the overall experience for some. Despite these issues, the game retains a solid fan base appreciative of its unique WWII theme and gameplay depth.
Overall, KARDS provides a solid card game experience with strong historical appeal but suffers from monetization and balance challenges that impact long-term enjoyment for competitive players.
Players praise KARDS for its authentic WWII art and melancholic music that enrich the atmosphere. The gameplay is described as addictive, easy to learn, yet strategically engaging, with a unique fog-of-war feel due to card randomness. The game stands out for its historical depth, appealing to history buffs and card game enthusiasts alike. The developers’ ongoing support with new factions and content updates is also appreciated. Visuals are noted as high quality, with cards resembling wartime propaganda posters, and the sound design adds tension and immersion.
Additionally, the campaign mode and multiplayer modes provide varied gameplay, and the game is recommended for those seeking a WWII-themed card game experience.
A common criticism is the pay-to-win model, where elite and special cards create a steep advantage for paying players, making it difficult for free players to compete at higher ranks. Players report imbalance in matchmaking and random card draws, with some feeling the game unfairly penalizes winning streaks through biased card distribution. Server and synchronization issues cause cards to disappear or appear unexpectedly, disrupting gameplay. The pricing for DLC and in-game currency is viewed as excessively high and not offering good value. The campaign mode is limited and mostly requires additional purchases, which frustrates players expecting more free content. Some also note a lack of achievements and slow matchmaking times. Overall, these issues detract from the game’s potential and player satisfaction.
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.