ROUTINE is a long-anticipated sci-fi horror game that finally released after over a decade in development, impressing players with its immersive atmosphere, retro-futuristic aesthetic, and exceptional audio design. The game emphasizes player autonomy, featuring minimal UI and no hand-holding, requiring careful observation and critical thinking to solve puzzles and navigate the environment. The diegetic interface via the CAT tool integrates seamlessly into gameplay, enhancing immersion.
While the visuals and sound design receive widespread acclaim, the gameplay and story have mixed reactions. Some players find the enemy AI predictable and the combat mechanics underutilized, with plentiful resources reducing tension. The narrative is praised for its delivery style but criticized for vagueness and an abrupt tonal shift mid-game. The relatively short duration (around 5-8 hours) and limited replay value are noted drawbacks, though many appreciate the game as a polished, atmospheric experience worth playing, especially given its indie origins and small development team.
Players consistently praise ROUTINE's immaculate graphics and unique retro-sci-fi art style, which perfectly capture the vibe of an abandoned lunar base. The sound design and atmosphere are repeatedly highlighted as top-tier, creating a constant sense of dread and immersion without relying on cheap jump scares. The diegetic UI via the CAT tool and tactile world interactions are lauded for enhancing immersion. Puzzle design is appreciated for encouraging critical thinking without hand-holding, and the horror elements deliver genuine tension and terror. The game’s minimalistic approach to guidance and interface is seen as a refreshing challenge that rewards careful observation.
Common criticisms include the short game length and limited replay value, leaving some players wanting more content and deeper mechanics. The story is viewed as vague and sometimes confusing, with a noticeable tonal shift in the second half that some found jarring. Gameplay is sometimes described as lacking depth, with enemy AI seen as predictable and encounters easily avoidable, reducing tension. The abundance of resources like batteries diminishes survival horror elements. Some players experienced frustration with certain puzzles or navigation due to no map or explicit markers. Overall, the game’s potential feels partly unrealized, especially considering the lengthy development period.
ROUTINE is a First Person Sci-Fi Horror set on an abandoned lunar base designed around an 80s vision of the future. Explore and investigate your surroundings as you survive against unknown threats.