FAR: Lone Sails is a short, atmospheric 2D side-scrolling adventure set in a post-apocalyptic world where players pilot a unique steampunk vehicle across desolate landscapes. The game emphasizes mood and exploration over complex gameplay, featuring light puzzles and vehicle maintenance mechanics that keep the journey engaging yet relaxed. Players appreciate the crisp, painterly graphics and evocative soundtrack that perfectly complement the melancholic and lonely ambiance.
While the story is minimal and conveyed mostly through visuals and environment rather than dialogue or text, it leaves a poignant emotional impact on many players. The game typically lasts around 3-5 hours, making it a brief but memorable experience. Many recommend purchasing it on sale due to its short length, though the artistic quality and immersive world-building receive widespread praise. Some criticisms focus on pacing, camera zoom, and repetitive gameplay elements, but overall, it is considered a beautifully crafted, unique title with a strong emotional resonance.
Players most praise the game's stunning, painterly art style and immersive, melancholic atmosphere. The soundtrack is frequently described as calming and perfectly fitting the post-apocalyptic setting. Gameplay mechanics involving vehicle management and light puzzles are seen as simple yet satisfying, providing a relaxing experience. The story, though minimal and wordless, is emotionally impactful and leaves players reflecting on themes of loneliness and perseverance. The game’s short duration is often noted but accepted due to the quality of the overall experience.
Common criticisms include the game's brevity, which some feel makes the full price less justifiable. The camera zoom level is sometimes considered problematic, making it difficult to see details or enjoy the scenery without constant adjustment. Some players find the gameplay loop repetitive and occasionally distracting from the atmospheric experience. The story’s minimal presentation leaves some players wanting more narrative depth or clearer purpose. A few mention pacing issues and desire more polish or variety in puzzles and mechanics.
Traverse a dried-out seabed littered with the remains of a decaying civilization. Keep your unique vessel going, overcome numerous obstacles and withstand the hazardous weather conditions. How far can you make it? What will you find?