DUNGEONS OF CHAOS is a deep and extensive turn-based party RPG developed by a single programmer, evoking nostalgia for classic CRPGs like Ultima and SSI Gold Box games. Its retro pixel art graphics and simple UI belie a complex gameplay system featuring diverse classes, extensive character customization, and strategic combat. Players appreciate the vast world to explore, rich loot system, and the game's unique humor and community engagement. The developer maintains active communication and frequent updates, enhancing replayability through achievements and difficulty customization.
However, the game suffers from a cumbersome and unintuitive user interface, large empty areas that hamper exploration, and a steep learning curve without sufficient in-game guidance. The difficulty spikes notably in the third chapter, with some design choices frustrating players, such as forced gear loss and poorly balanced bosses. Combat pacing can be slow, especially for melee classes, and inventory management is tedious. Despite these flaws, the game remains a cult classic for fans of old-school RPGs, offering hundreds of hours of challenging content and deep tactical gameplay.
Players praise DUNGEONS OF CHAOS for its deep and strategic gameplay mechanics, including a wide variety of classes and skill customization that reward tactical thinking. The turn-based combat system is lauded for its flexibility, with an auto-battle feature that balances convenience and control. The storyline, while not complex, is engaging enough to drive exploration. Retro pixel art graphics and atmospheric music contribute to a nostalgic experience reminiscent of classic RPGs. The game’s extensive loot system and character progression add layers of depth and replayability. Community support and developer interaction further enhance the player experience.
Common criticisms focus on the poor and unintuitive user interface, which is considered cluttered, inconsistent, and difficult to navigate, detracting from immersion. Exploration is often tedious due to large, empty maps and limited fast travel options, especially in the third chapter. The difficulty scaling is uneven, with some boss fights and puzzles feeling unfair or poorly designed. Combat can be slow and repetitive, particularly for melee characters who must move slowly to engage enemies. Inventory management is cumbersome, with no convenient equipment optimization. The story and dialogue are viewed as simplistic and occasionally awkward, and the sound design is repetitive and uninspired.
DUNGEONS OF CHAOS was released on September 15, 2017.
DUNGEONS OF CHAOS was developed by Volker Elzner.
Yes, DUNGEONS OF CHAOS is available on Mac.
Yes, DUNGEONS OF CHAOS is available on Linux.
You can buy DUNGEONS OF CHAOS on Steam.
Retro turn-based 2D pixelart RPG. Exploration, character choices, riddles and challenges. 80+ hours of gameplay.