Predecessor is a MOBA that appeals strongly to fans of the original Paragon, offering a unique blend of third-person shooter mechanics and strategic team play. Players appreciate the game's smooth combat, engaging fights, and high-quality visuals reminiscent of the original Paragon. The developers are praised for their active community engagement and continuous improvements, addressing early bugs and enhancing gameplay. However, the game struggles with matchmaking issues, especially for new players, leading to frustrating experiences against stacked teams and toxic teammates. Role selection and hero purchasing systems also cause dissatisfaction, as players often cannot play their preferred roles or heroes despite investing time or money. UI bugs and limited post-match information hinder learning and progression. While the game has a dedicated player base and shows promise, its community toxicity, matchmaking flaws, and balance problems limit its broader appeal. Overall, Predecessor is a solid homage to Paragon but requires improvements to accessibility and player experience to thrive.
Players praise Predecessor for its smooth and engaging gameplay mechanics, combining MOBA strategy with third-person shooter elements. The graphics and visual effects are highly regarded, closely matching the original Paragon's quality. The development team’s responsiveness and commitment to community feedback stand out, with regular updates addressing bugs and gameplay balance. Fans of Paragon appreciate the faithful recreation of the game's feel and atmosphere. Additionally, the game offers a high skill ceiling and intense team fights that keep matches exciting and rewarding.
Common criticisms focus on the matchmaking system, which is unfriendly to new players and often pits them against stacked teams, causing frustration and early match losses. Toxicity within the player community is a significant issue, with frequent AFK players, flaming, and disruptive behavior. The role selection system is problematic, as players can be forced into undesired roles or unable to play bought heroes. UI bugs and limited access to post-game stats hinder player learning. Some players find the item system and hero balance inconsistent, and the game can feel messy compared to the original Paragon. Additionally, the game’s monetization and hero purchase model frustrate users who feel they cannot fully use paid content.
Inspired by the legacy of Paragon, built with love by the community, and powered by Unreal Engine 5, Predecessor is the ultimate fusion of shooter action and MOBA strategy. Join more than 2,000,000 players and play for FREE now!