Generals & Rulers is a casual grand strategy game that aims to simplify the genre by removing complex micromanagement and grind, focusing instead on straightforward strategy and tactics. The game features a variety of countries to play, multiple maps, and a turn-based system that allows players to engage in warfare, diplomacy, and resource management.
However, players consistently report that the game feels unfinished and buggy, with frequent crashes especially when expanding territory. The AI is simplistic and predictable, diplomacy can be easily exploited, and the combat system lacks depth, reducing gameplay to repetitive actions. Additionally, key content such as certain campaigns and achievements are broken or inaccessible, and the user interface is often described as clunky and unintuitive. Despite these flaws, some players find the game enjoyable for its simplicity and recommend it as an entry point into grand strategy or for casual multiplayer sessions with friends.
Gameplay mechanics are praised for being easy to learn and fast-paced, appealing to newcomers and casual players who prefer a less overwhelming experience.
The game offers a variety of countries and maps, with some historical accuracy in borders and populations, which adds to the immersion.
Players appreciate the turn-based system and the ability to engage in diplomacy, warfare, and resource management without excessive complexity.
Multiplayer mode is noted as potentially fun and dynamic, especially with friends, providing unpredictable and engaging matches.
Common criticisms include frequent and severe technical issues such as crashes when the player's territory grows or during certain campaigns, which disrupt gameplay.
The AI is weak and scripted, lacking strategic depth, making the game too easy and predictable.
Diplomacy is overly simplistic and exploitable, allowing players to form alliances with all enemies without consequences.
The user interface is poor, with broken translations, cluttered screens, and lack of clear information on game status and battle outcomes.
Many players feel the game is unfinished and lacks meaningful content, with removed or broken campaigns and achievements.
The combat system is criticized for being automatic and shallow, reducing strategy to mere numbers without tactical control.
What will be the strategy game if you throw out all the grind from it, all the boring annoying actions and leave only strategy and tactics? It became interesting to us and as a result we received Generals & Rulers. Try it now!