Skopje '83 is an ambitious indie open-world survival roguelite FPS set in a stylized post-apocalyptic version of Skopje, Macedonia. Players explore a large, brutalist cityscape filled with puzzles, hidden weapons, and a variety of enemies while managing survival elements like hunger, thirst, and sleep. The game features a roguelike loop where players have limited in-game days to complete objectives before restarting with some persistent upgrades.
Players praise the game's unique art style, atmospheric sound design, and cultural references that strongly evoke the city of Skopje. The exploration and puzzle-solving elements reward patient players who enjoy discovery without handholding. However, the game suffers from poor optimization, confusing save and progression systems, and a lack of clear guidance, which frustrate many. Performance drops and bugs, especially in multiplayer, are common complaints. The gameplay loop divides opinion, with some finding it rewarding while others feel it is repetitive and opaque.
Overall, Skopje '83 offers a richly detailed world and intriguing mechanics but requires patience and tolerance for rough edges, making it a niche title best suited for players who appreciate exploration and challenge over convenience.
Players particularly enjoy the distinct cel-shaded art style and the detailed recreation of Skopje’s brutalist architecture, which creates a unique atmosphere. The soundtrack and sound design complement the setting well, enhancing immersion. The game’s open-world exploration and puzzle mechanics are praised for encouraging discovery and rewarding attentive play. The roguelite progression with persistent upgrades and a rolling base bus adds depth and replayability. Multiplayer co-op is noted as a fun way to experience the game, planning routes and tackling challenges together. The cultural references and authentic setting resonate strongly with players familiar with the region.
Common criticisms focus on the game’s poor optimization and frequent performance issues, causing frame drops even on high-end PCs. The save system is confusing and unintuitive, with progress sometimes lost unexpectedly, frustrating players. The game lacks clear direction and guidance, offering no quest markers or waypoints, which leads to aimless wandering and reliance on external maps or spoilers. Combat and enemy AI are described as simplistic and sometimes buggy, with enemies behaving erratically. The world feels empty and repetitive to some, with sparse loot and inaccessible building areas. The survival mechanics are seen as tedious by some, and the time-limited runs can feel restrictive and counterintuitive to open-world exploration.
Explore a city thrust into disarray by an unknown event and survive the hordes of mutated abominations that lurk at every corner. You’ll have to fight through enemies & bosses, scavenge loot and survive the hostile city.