Turbo Overkill is a fast-paced, gory boomer shooter that excels in delivering exhilarating movement and combat mechanics. Players can dash, slide, grapple, and double or triple jump through 25 levels across three episodes, battling hordes of enemies with a wide arsenal including unique weapons like chainsaw legs and ion cannons. The game’s core gameplay loop—fluid movement combined with weapon switching and enemy destruction—is highly satisfying and supported by vibrant visuals and an impressive soundtrack.
However, the game faces criticism in its vehicle segments and boss battles. Vehicle levels disrupt the flow and suffer from awkward controls and bugs, while bosses often feel tedious and frustrating due to design choices like overwhelming projectile spam and multiple phases without mid-fight saves. Despite these flaws, Turbo Overkill offers a lengthy, engaging experience that many fans of the genre find highly enjoyable and recommend, especially for those craving a modern take on classic movement shooters.
Players praise Turbo Overkill for its dynamic, fluid movement mechanics including dashing, grappling, and multi-jumping which make combat exhilarating. The weapon variety is well-balanced and creative, with unique tools like chainsaw legs and teleporting sniper rifles enhancing gameplay. Visually, the game impresses with vivid, neon-drenched cyberpunk aesthetics and detailed environments. The soundtrack is energetic and complements the fast-paced action. The storyline, while standard, is supported by good voice acting and environmental storytelling, adding depth without detracting from gameplay. Many players compare it favorably to classics like Doom Eternal and Ultrakill, highlighting its addictive flow and extensive content.
Common criticisms focus on the vehicle levels, which interrupt gameplay flow due to awkward controls, bugs, and level design that can cause players to miss enemies or get stuck. Boss fights are widely regarded as frustrating and poorly designed, often involving overwhelming enemy spawns, multiple lengthy phases, and a lack of checkpoints, leading to player rage and fatigue. Some players find the later episodes overly long and tedious, with repetitive level layouts and combat that loses its initial appeal. A few reviews mention unclear objectives and excessive parkour sections that can cause backtracking and frustration. Additionally, there are reports of bugs and a controversial use of AI-generated images.
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!