Tempest Rising is a modern real-time strategy game heavily inspired by the Command & Conquer (C&C) series, aiming to revive classic RTS gameplay with a fresh coat of paint. Players appreciate its faithful recreation of familiar mechanics such as base building, unit production, and resource gathering, alongside distinctive factions and engaging campaigns. The soundtrack, especially contributions by Frank Klepacki, and immersive cutscenes add to the nostalgic atmosphere. However, the game currently suffers from significant shortcomings, including limited content, lack of a third faction campaign, small multiplayer scale (max 4 players), and absence of features like map editor, spectator mode, and replays. Gameplay balance issues, unit design flaws, and technical bugs also detract from the experience. The UI and controls need refinement, and the multiplayer matchmaking and lobby functions are barebones. Despite these flaws, many players find Tempest Rising a solid, enjoyable RTS with potential for growth through future updates and DLCs.
Overall, it is a promising but somewhat incomplete RTS title that appeals strongly to nostalgic RTS fans, though it currently lacks depth and polish expected at full price.
Players praise Tempest Rising for its faithful Command & Conquer-inspired gameplay mechanics, including base building, unit production, and resource management. The two distinct campaigns with 11 missions each provide engaging and varied challenges. The soundtrack, notably by Frank Klepacki, and the atmospheric cutscenes enhance immersion. The factions are unique and well-designed, with rewarding unit veterancy and strategic depth. Many appreciate the game's fast-paced yet strategic combat and the nostalgic RTS feel it delivers. The game is recommended especially for RTS enthusiasts longing for a classic experience with modern improvements.
Common criticisms focus on the lack of content and features: only two factions with a missing third campaign, few multiplayer maps, no map editor, no spectator or replay modes, and limited player count (max 4). Balance issues plague many units, with some being overpowered and others underwhelming. Technical problems include buggy controls, poor UI/UX design, server lag, and matchmaking flaws. The campaign AI and mission design sometimes feel repetitive or frustrating. The multiplayer experience is hindered by missing lobby chat and abrupt session endings if hosts leave. Overall, the game feels unfinished and in need of polish and additional content to fulfill its potential.
Command distinct factions in a desperate struggle for power and resources in Tempest Rising - a classic RTS set on Earth after a nuclear war.