Plan B: Terraform is a unique and engaging terraforming and automation game that blends planetary-scale management with logistics and supply chain challenges. Players manage three growing cities, balancing resource production, transportation networks, and environmental transformation to make the planet habitable. The hex-based grid and supply-demand mechanics provide a fresh take on factory-building games, with a focus on supply chain optimization rather than complex production puzzles. The game features beautiful planetary visuals and a satisfying progression of terraforming, city growth, and infrastructure expansion.
While the gameplay loop is addictive and relaxing, some players note limitations in city control, UI clarity, and logistical mechanics. The mid-to-late game can feel repetitive or slow, and certain design choices—like limited depot range and lack of power or pollution systems—reduce complexity. However, the developers are responsive and continue to update the game, adding depth and quality-of-life improvements. Overall, it offers a cozy yet strategic experience for fans of management and automation games seeking a less punishing but still thoughtful challenge.
Players praise the game's addictive and satisfying automation gameplay, with emphasis on supply chain logistics over complex production chains. The hexagonal grid system and planetary-scale terraforming provide a fresh and immersive experience. The visual presentation, including evolving planetary biomes and a soothing soundtrack, receives frequent commendation. The inclusion of trains, trucks, and drone depots adds strategic depth to transportation. Many appreciate the developer's responsiveness to community feedback and the gradual unfolding of a compelling story. The game strikes a balance between challenge and relaxation, appealing to both casual and dedicated players.
Common criticisms include limited player control over city growth and layout, leading to frustration with city tile spreading and waste management. The UI can be unintuitive, lacking centralized recipe information and clear progression indicators. Logistics suffer from depot range limitations and inefficient transport line mechanics, causing design headaches. Some players find the midgame slow and repetitive, with insufficient new content or meaningful challenges. The absence of power, pollution, and energy mechanics detracts from immersion and complexity. Additionally, the linear tech progression and lack of variability in planets reduce replayability for some.
Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.