House of Necrosis is a turn-based roguelike Mystery Dungeon game heavily inspired by classic PS1-era titles like Resident Evil, Final Fantasy VII, and Parasite Eve. Players explore a mansion-themed dungeon, battling a variety of enemies and bosses while managing limited resources and equipment. The game emphasizes multi-run progression, where gear and spells level up permanently, but character levels reset each run. A unique Rescue Crystal item allows players to retreat safely, balancing challenge and accessibility. The game boasts a strong nostalgic atmosphere with authentic PS1-style graphics, sound design, and interface, including tank controls and memory card-style menus.
Gameplay involves strategic resource management, positioning, and learning enemy patterns. Though the main dungeon is relatively short, there are multiple post-game dungeons offering additional challenges. The developer is active and responsive, continually improving the game and adding content. Overall, House of Necrosis is praised as a polished, addictive homage to Mystery Dungeon and classic survival horror games, appealing especially to fans of those genres.
Players praise the engaging gameplay mechanics, including the permanent leveling of equipment, diverse item effects, and strategic turn-based combat. The game’s authentic PS1-inspired graphics and sound design receive strong commendations for capturing the era’s nostalgic charm, from low-poly models to memorable music and sound effects. The varied enemy designs and challenging bosses enhance the experience, while the inclusion of an escape mechanic (Rescue Crystal) helps balance difficulty. The game’s fusion of Mystery Dungeon roguelike elements with survival horror themes and references to classics like Resident Evil and Final Fantasy is highly appreciated by players.
Common criticisms include a somewhat repetitive dungeon layout with mostly box-and-hallway rooms, leading to grindy progression. Some players find the inventory management cumbersome and desire quality-of-life improvements like item splitting and streamlined identification. The difficulty scaling can feel punishing, especially due to enemy spawn rates and damage spikes on later floors. A few reviewers note the lack of deeper weapon customization and limited post-game replayability, suggesting more meta-progression or alternate modes would enhance longevity. Minor issues include occasional audio quirks and a story that feels underdeveloped compared to gameplay depth.
A turn-based horror RPG with retro 32-bit 3D graphics. Survive the horrors of the mansion that changes every time you enter.