Not The Robots

Developer : 2DArray
Released:
Platforms :
Action
Indie
Strategy
Not The Robots Poster

" Innovative stealth action with furniture-eating cover mechanics but steep learning curve "

Not The Robots Review

Not The Robots is a unique stealth roguelike where players control a robot that must consume office furniture to progress through procedurally generated levels. The core gameplay mechanic—destroying your own cover to advance—creates a tense, strategic experience that balances risk and reward. Players face hazards like lasers, sentries with unlimited sight, and other obstacles, requiring careful planning and quick reflexes. The game features a leveling system that unlocks new enemies, traps, and abilities, gradually increasing difficulty and complexity. Audio logs and environmental storytelling hint at a dark, dystopian narrative beneath its quirky premise.

While the graphics are simple yet stylish with a muted color palette, the dynamic soundtrack adapts seamlessly to gameplay intensity, enhancing the atmosphere. Controls are responsive but can be challenging due to the robot's movement mechanics. Replayability is high due to procedural generation and multiple game modes, though some players find the randomness occasionally unfair. Overall, Not The Robots delivers a fresh stealth experience with a high skill ceiling and a blend of humor and mystery.

Highlights

Players praise the innovative gameplay mechanic of consuming cover to progress, which adds deep strategic layers to stealth. The procedural generation of levels, enemies, and objectives ensures varied and challenging playthroughs. The dynamic, seamlessly mixed soundtrack and moody, minimalist visuals effectively create a tense and immersive atmosphere. The game’s escalating difficulty and unlockable features provide satisfying progression. Voice-acted audio logs enrich the storyline, offering a dark, dystopian twist that contrasts with the game's quirky premise. Responsive controls and multiple power-ups like invisibility and teleportation add tactical diversity. Many appreciate the fair yet punishing AI, especially the unpredictable sentries that heighten tension. The game is highly replayable and appeals to stealth and roguelike enthusiasts.

Criticisms

Common criticisms include the frustrating randomness, especially regarding sentry AI which moves unpredictably with unlimited sight, sometimes forcing tedious waiting or unfair deaths. The procedural generation occasionally produces overly difficult or unbalanced levels, leading to run-and-gun scenarios rather than stealth. Some players find the leveling system and item upgrades confusing or poorly explained, with limited inventory slots and unknown item pickups adding unwanted luck. The tutorial and tooltips are minimal, leaving players to learn through trial and error. The story is subtle and optional, which some find unsatisfying. Music can feel repetitive or jarring for some. A few mention performance issues on lower-end hardware and awkward robot movement mechanics that complicate precise positioning.

Pros

  • Innovative mechanic of consuming cover adds unique strategic depth to stealth gameplay.
  • Procedural generation ensures varied, unpredictable levels with high replayability.
  • Dynamic soundtrack adapts seamlessly to gameplay intensity, enhancing immersion.
  • Unlockable enemies, traps, and power-ups increase challenge and player engagement.
  • Voice-acted audio logs provide a dark, intriguing narrative layer.
  • Responsive controls allow for both patient and aggressive playstyles.
  • Fair but challenging AI encourages skillful play rather than luck.

Cons

  • Sentries’ unlimited sight and random movement can feel unfair and frustrating.
  • Procedural levels sometimes generate overly difficult or unbalanced scenarios.
  • Limited inventory and unknown item pickups introduce excessive randomness.
  • Minimal tutorials and lack of tooltips make learning curve steep.
  • Story is subtle and optional, leaving some players wanting more narrative.
  • Music can become repetitive or jarring for certain players.
  • Robot’s movement mechanics cause imprecise control and jittery positioning.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price

Frequently Asked Questions

When was Not The Robots released?

Not The Robots was released on December 12, 2013.

Who developed Not The Robots?

Not The Robots was developed by 2DArray.

Is Not The Robots available on Mac?

Yes, Not The Robots is available on Mac.

Is Not The Robots available on Linux?

Yes, Not The Robots is available on Linux.

What is the Metacritic score for Not The Robots?

Not The Robots has a Metacritic score of 59.

Where can I buy Not The Robots?

You can buy Not The Robots on Steam.

Game Details

You are a robot in an office building. You have to eat furniture and not get caught. A mysterious story unfolds.Not The Robots is this year’s most exciting Roguelike Stealth Furniture Eating Simulator. It’s a game with random levels, permadeath, and the goal of eating furniture - which is also your stealth cover.

Release Date Dec 12th 2013
Publisher tinyBuild
Developer 2DArray
Required Age 0+
Platforms
Innovative
Addictive
Strategic
Randomness
Frustrating

User Reviews

Very Positive (233)
82% Positive 18% Negative

Online Reviews

Metacritic logo
Metacritic
59