Hollywood Animal is a complex and ambitious studio management simulation set in the golden age of Hollywood, offering a sophisticated and methodical gameplay experience. Players oversee film productions, make creative and commercial decisions, and navigate the harsh realities of the industry, including reputation management and economic challenges. The game features a unique blend of management mechanics and narrative events, with a dark, satirical tone that reflects Hollywood's less savory aspects.
Despite its potential and depth, many players find the game overly difficult, with a steep learning curve and punishing mechanics that can lead to frequent bankruptcies and frustrating setbacks. The tech tree system and economic balance have been criticized for limiting player options and causing dead ends. The game is still in Early Access, with ongoing updates addressing bugs and balance issues. Players appreciate the developers' responsiveness and the game's originality but caution that it may not yet be fully polished or accessible for all audiences.
Players praise Hollywood Animal for its sophisticated management mechanics and the depth of studio customization. The game's unique setting during Hollywood's golden age and its dark, satirical narrative offer an engaging experience. The art style is well-received for fitting the genre, and the music and presentation add to the atmosphere. Fans of micro-management and simulation games find the gameplay loop addictive and rewarding once the learning curve is overcome. The developers' commitment to frequent updates and community feedback is also highlighted as a positive aspect.
Common criticisms focus on the game's extreme difficulty and lack of difficulty settings, making progress feel like a brutal war of attrition. The economic system is unbalanced, with many players struggling to make profitable movies despite best efforts. The tech tree can lock essential gameplay elements behind long research times, causing frustrating dead ends. Bugs and softlocks, while improving, still affect the experience. The tutorial and in-game explanations are considered insufficient, leaving players confused about game mechanics. Some find the event texts overly lengthy and the game lacking in dynamic variety, leading to repetitive gameplay and limited player agency.
Make movies, even if someone has to die. Take the helm of a major Hollywood studio at the dawn of sound cinema, and guide it through decades of creative achievements and glamor, debauchery and dark deeds, tough choices and unpleasant compromises.