All Will Fall is a colony simulation game set in a post-apocalyptic waterworld, blending city-building with a unique physics-based construction system. Players manage survivors on floating structures, balancing resource gathering, population happiness, and structural stability. The game offers multiple scenarios, a tech and skill tree, and dynamic sea levels that reveal new terrain. While the concept and core mechanics are engaging and innovative, many players find the physics system underutilized, with structures rarely collapsing unless deliberately built unsound. The gameplay loop involves micromanagement of resources and population, with some events and AI behaviors feeling repetitive or frustrating.
Performance and optimization remain concerns, with reports of lag, crashes, and pathfinding issues, especially as settlements grow larger. The social system, particularly labor division and outsider management, is criticized for being unintuitive and unbalanced. Camera controls and UI can be clunky, complicating building placement in tight spaces. Despite these issues, the game is praised for its atmosphere, art style, and potential, with ongoing developer support and modding possibilities promising future improvements.
Players praise the game's innovative physics-based building mechanics that add tension and realism to construction. The post-apocalyptic ocean setting and atmospheric visuals create a unique and engaging mood. The game offers a diverse tech and skill tree, multiple scenarios, and a dynamic tide system that encourages adaptive strategies. Many find the gameplay loop addictive and enjoy the freedom to build creatively. The inclusion of a sandbox mode and Steam Workshop support enhances replayability. Developers are commended for quick bug fixes and ongoing support, contributing to a stable experience for many users.
Common criticisms focus on the physics system being more of a gimmick, with structures rarely collapsing naturally, reducing the intended challenge. The AI pathfinding and labor management are often frustrating, with workers abandoning critical jobs or outsiders consuming resources without contributing. Resource balance is problematic, with some production buildings underperforming and consumption rates feeling inconsistent. The social and event systems are viewed as repetitive and sometimes illogical, lacking meaningful impact. Camera controls and UI are frequently described as clunky and unintuitive, complicating gameplay. Performance issues, including lag and crashes, especially during storms or large settlements, detract from the experience. Many feel the game needs further development and polish to reach its potential.
ALL WILL FALL was released on April 3, 2026.
ALL WILL FALL was developed by All Parts Connected.
No, ALL WILL FALL is not currently available on Mac according to our data.
No, ALL WILL FALL is not currently available on Linux according to our data.
You can buy ALL WILL FALL on Steam.
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.