ALL WILL FALL

Developer : All Parts Connected
Released:
Platforms :
Indie
Simulation
Strategy
ALL WILL FALL Poster

" Innovative indie simulation with physics-based 3D building and deep strategy but buggy AI pathfinding "

ALL WILL FALL Review

All Will Fall is a colony simulation game set in a post-apocalyptic waterworld, blending city-building with a unique physics-based construction system. Players manage survivors on floating structures, balancing resource gathering, population happiness, and structural stability. The game offers multiple scenarios, a tech and skill tree, and dynamic sea levels that reveal new terrain. While the concept and core mechanics are engaging and innovative, many players find the physics system underutilized, with structures rarely collapsing unless deliberately built unsound. The gameplay loop involves micromanagement of resources and population, with some events and AI behaviors feeling repetitive or frustrating.

Performance and optimization remain concerns, with reports of lag, crashes, and pathfinding issues, especially as settlements grow larger. The social system, particularly labor division and outsider management, is criticized for being unintuitive and unbalanced. Camera controls and UI can be clunky, complicating building placement in tight spaces. Despite these issues, the game is praised for its atmosphere, art style, and potential, with ongoing developer support and modding possibilities promising future improvements.

Highlights

Players praise the game's innovative physics-based building mechanics that add tension and realism to construction. The post-apocalyptic ocean setting and atmospheric visuals create a unique and engaging mood. The game offers a diverse tech and skill tree, multiple scenarios, and a dynamic tide system that encourages adaptive strategies. Many find the gameplay loop addictive and enjoy the freedom to build creatively. The inclusion of a sandbox mode and Steam Workshop support enhances replayability. Developers are commended for quick bug fixes and ongoing support, contributing to a stable experience for many users.

Criticisms

Common criticisms focus on the physics system being more of a gimmick, with structures rarely collapsing naturally, reducing the intended challenge. The AI pathfinding and labor management are often frustrating, with workers abandoning critical jobs or outsiders consuming resources without contributing. Resource balance is problematic, with some production buildings underperforming and consumption rates feeling inconsistent. The social and event systems are viewed as repetitive and sometimes illogical, lacking meaningful impact. Camera controls and UI are frequently described as clunky and unintuitive, complicating gameplay. Performance issues, including lag and crashes, especially during storms or large settlements, detract from the experience. Many feel the game needs further development and polish to reach its potential.

Pros

  • • Innovative physics-based construction adds strategic depth and tension to building.
  • • Atmospheric post-apocalyptic ocean setting with polished visuals and art style.
  • • Diverse tech and skill trees offer multiple strategic pathways.
  • • Dynamic tide mechanics reveal new terrain and affect gameplay.
  • • Addictive gameplay loop with freedom for creative city-building.
  • • Multiple scenarios and sandbox mode increase replayability.
  • • Developer support is active with regular bug fixes and updates.

Cons

  • • Physics system underused; structures rarely collapse without player error.
  • • Frustrating AI pathfinding and labor assignment issues.
  • • Resource production and consumption balance feels inconsistent and punishing.
  • • Social and event systems are repetitive and lack meaningful choices.
  • • Clunky and unintuitive camera controls hinder building precision.
  • • Performance problems including lag and crashes on larger settlements.
  • • Buggy features such as non-working production buildings and stuck NPCs.

Rating Criteria

Story
Difficulty
Graphics
Duration
Stability
Worth the Price

Frequently Asked Questions

When was ALL WILL FALL released?

ALL WILL FALL was released on April 3, 2026.

Who developed ALL WILL FALL?

ALL WILL FALL was developed by All Parts Connected.

Is ALL WILL FALL available on Mac?

No, ALL WILL FALL is not currently available on Mac according to our data.

Is ALL WILL FALL available on Linux?

No, ALL WILL FALL is not currently available on Linux according to our data.

Where can I buy ALL WILL FALL?

You can buy ALL WILL FALL on Steam.

Game Details

Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.

Release Date Apr 3rd 2026
Publisher tinyBuild
Developer All Parts Connected
Required Age 0+
Platforms
Innovative
Atmospheric
Addictive
Performance Issues
Clunky Controls

User Reviews

Mostly Positive (438)
77% Positive 23% Negative