Crime Simulator is a multiplayer-focused heist game inspired by the Thief Simulator series but diverges significantly in gameplay style. Players face timed nighttime heists with strict quotas, limited inventory slots, and tool durability, which contrasts with the open-ended, strategic gameplay of its predecessors. This shift introduces a more arcade-like, high-pressure experience akin to games like Lethal Company and REPO, emphasizing fast-paced stealth and cooperation over methodical planning.
While the game offers a solid core loop with meta progression, base upgrades, and skill systems, many players find the restrictive time limits, aggressive AI, and quota mechanics frustrating. The developer is praised for active community engagement and frequent updates, aiming to address bugs and balance issues. However, some feel the game lacks the depth and freedom that made earlier Thief Simulator titles unique, leading to mixed reception among fans of the genre. Overall, Crime Simulator is enjoyable especially with friends but may not satisfy those seeking a traditional stealth simulator experience.
Players appreciate the solid core gameplay loop combining stealth, heists, and meta progression with skill upgrades and base building.
The cooperative multiplayer mode is highlighted as fun and engaging, providing memorable moments with friends.
Graphics and maps are considered decent, with a nice variety of properties and environments to burgle.
The developer's responsiveness and frequent patches are praised, showing commitment to improving the game.
Lockpicking minigames and tool mechanics add satisfying layers to gameplay.
Common criticisms include the restrictive timed gameplay and quota system that pressure players to rush, reducing strategic planning.
Limited inventory slots and tool durability force tedious back-and-forth trips, hampering flow.
AI is often described as unfair, with NPCs spotting players through walls and instantly calling police.
The absence of daytime play and occupant routines removes depth and immersion present in earlier titles.
Some players find the progression grind steep due to low payouts and high tool costs.
Repetitive gameplay and lack of map variety also reduce long-term engagement.
You’re out of jail, but the debt isn’t gone. Sneak, steal, and break into houses solo or in 4-player co-op. Use lockpicks, sleeping gas, and brute force to complete jobs, outsmart security, and make enough money before time runs out. Will you pay back what you owe, or lose everything?